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that why i made mode via scripts... avoid surveys, viruses, scams for taking you rmoney..
you see the code, code loads in game, you see what i does - in this case disables damage function.
old good way to solve things/
I am deeply sure that the purpose of this thread is to provide as many solutions as we all can. I proposed the trainer, you proposed the scripts - it is all ok. Still, to be honest, if being a completely noob I maybe could download a trainer, but your instruction for scripts... it is dark to say the least. I still play with the viruses-malwatre trailer just because I could not understand a ... from the descr) Once again - type SOMA TRAINER +3 in google and there will be a tonn of links, where are you finding these surveys etc?)
says troll what have a vac ban... lol, dear cheater download trainers and use cheats in mp.....
hope you soon get soma malware.... good will be saw style malware... :D>
+ have you read that it works ONLY on non-steam version? play steam version and try using trainer.... steam have defense agains this.
you can use trainer, but not with soma,and with trainer - you dont see what it does really,
my scripts are just original scripts with commented lines, that works inside game, so steam detects nothing changed, and if fg doesnt change scripts, still is compactible... if they changes its just need to disable with same functions as in my scripts.
personally i dont like .exe files.... i had some viruses a lot of time ago (years), from that i dont use trainers, and if, ONLY cheat engine. as in cheat engine you case edits, not someone else/
No, I have not. Could you please provide us with the link where Steam incompatibility is stated? It works on both GOG and Steam upd 2 builds as I see after testing myself. I have completed the game 10 mins ago (it was great btw, GOG version). The "blind AI" command worked 100% of time. My friend with Steam version reports he is ok too.
Once again, I am NOT arguing with you, I am searching for the solution
I really think you should write down the script correction with the max detail, maybe upload a video
//MD AttackMeter_AddInstance(mBaseObj.GetID(), 15, 3, 0.2f);
//MD Player_GiveDamage(0.1, 0.6, eDamageType_Hit, mBaseObj.GetName());
like this? find //MD in soma scripts downloaded and if found where wered doen changes...
as in files i posted are changes done.... and for soma only with disabled lines...
// - disables use of line in realtime compiler or what game uses. MD is just for mark of change.
in amnesia or penumbra its different, there are different settings so i setted up them to 0.00 not like before 2.0 or other dmg values.
so its straigth... downloand, backup original folder, replace files with files i provided. like all mods done in skyrim... replace core/
like amesia>
<Var Name="NormalDamageSize" Value="0 0.0 0.00" />
or penumbra>
AttackDamage = "000"
AttackDamageSize = "0.0 0.0 0.0f"
enough samples? its not hard to do these edits... just have adequate editor (not notepad, but for example notepad++) and edit them. hpl engine allows changes.
The downside is that this will probably not solve the issue of the monsters getting in the way. This "merely" makes the game easier - i.e. you cannot die. But if one wants a hassle-free experience, I suspect this isn't it. I assume monsters are aggressive and actively chase players down.
A preferable way (would be awesome if it was possible via the scripts) would be to have monsters simply ignore the player.
it wasnt my target to make monsters blind... just avoid frustration of repeating same areas again and again ... as if you doesnt want click computer and behind you have monster, you have still get lost of them. but if you ignore them, you still get exploration wanted.
fg done good game still, i only hated dying and repeating.
SOMA\entities\character\robot\construct_upsilon_infected
SOMA\entities\character\flesher
SOMA\entities\character\mindcoral
SOMA\entities\character\deepsea_diver\deepsea_diver_monster
SOMA\entities\character\robot\leviathan
The game remains playable but the monsters just don't spawn anywhere.
Caveat: in Theta Tunnels after you've fallen in the elevator shaft, you must be caught by mutated Terry Akers if you don't want to get stuck in the game, therefore you have to temporarily restore the mindcoral or flesher folder (sry, I don't recollect where his model resides).