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Also, I loved what Frictional did with some of the ethical issues/themes of the game, with multiple options to progress requiring the played to do one of many things which you would normally consider intrinsically wrong under different criteria. For example, killing a robot with the persona of a human to get their chip, but it's ok because they are just a robot, they have no feelings, no emotions and thus connot rationalise things and only act based on pre-determined algorithms: or do you, as a player think that they are they something more than that? Does the definition of humanity extend beyond the pre-requisite of somatic cells.
Just a fun little experience I had:
When opening the elevator in Theta (after the prototype ARK section) with the security cipher, I didnt notice the monster running towards the elevator, I went inside and checked out the control panel, just as I was selecting the transport bay area (or whatever it was called) the monster ran into my line of sight and entered the elevator and proceeded to knock me the fudge out, only point in the game where I physically recoild from my position on the mouse+keyboard out of fear. I guess the tention building up throughout the level will do that.
As for little fun experiance: For me it was after that part, i'd got down into the sewer section and done the little jumping section. Was just reading the warnings and such about staying clear of the pipe while the flushing was in process, as I went to leave the room something didn't feel right and I had the urge to look to the right: Low and behold there was the monster standing at the end of the pipe, naturally paniced and ran straight forward and right in the flushing pipes.
I think this is more experience than game. Occasionally I thought that this game would be even better with out any monsters. Story and journey in deteriorating under water facility and trying to find what has happened you and the world would have been just enough for me with out any "horror" elements.
If I understood correctly any of choices what you made through this game dont lead any different outcome. Thou in dialogue some of your choices are mentioned, usually with so awesome timing that those felt unbelievable natural. But choices were what you made and weight of them depents how deeply you have immersed youself. At least I felt like that.
Sound engineering in this game is just amazing. Playing game with quality pair of speakers and 3 monitors was very impressive experience. Normally I am not immersed any game, but this game finally made it.
And then some story what happened me in the game.
When I lost my guiding light robot at "storm" is the first time in any game that I felt totally lost.
I wandered minutes with out any sight of any landmark, but at last I found some red lights blinking through the storm. Running towards those lights and notice that those are same towers where I just left. Have to just jump in the darkness and get guiding from some manifestation which will dissapear as fast as it had come.
When I eventually found cave where to continue journey I was so relieved.
I deleted Brandon, I left Robo Simon #1 alive, I stole the ship from the sentient robot and not from the one who is the helper, I poisoned the WAU or WUA or however you spell it. EDIT: Oh yeah! And I pulled the plug on Sarah.