Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://en.wikipedia.org/wiki/Screen_tearing
OMG Thank you I finally found an fps limiter
Tried that, still caps it to 60 instead of 144. Monitor is definitely set to the 144Hz refresh rate as well.
Thanks, I'll take a read of this.
Post-Read Edit: Interesting. So is it something to do with the game engine that's causing so much screen tearing, where in other games I receive none? And is their implementation of V-Sync just fairly poor? I recall using V-Sync in other games and not having juddering issues or input lag.
FPS
C:\Users\******\Documents\My Games\Soma\Main
Look for <Engine LimitFPS="true". Change true to false. This removes the FPS Limit.
Screen Tearing
Forcing Vsync and turning on Triple Buffering in Nvidia CP removes the screen tearing. Turning on/off VSync in the game will make no difference as long as you force it through the Nvidia CP.
Stuttering
Removing the FPS limiter causes serious stuttering. Looks like we'll have to live with 60fps. Not the end of the world.
@devs - Shader Cache and Pre-rendered frames tweaks you advised on does not make any difference on my specs. Just FYI.
Asus Z-97 Pro | Corsair HX1000 | i7-4790k@4.6ghz | GTX 690 | G.SKILL Ripjaws 2133Mhz 16GB | Samsung 850 Pro 256GBx2 in Raid0 | BenQ XL2411T (144hz) | QPAD MK-50 | Razer Ouroboros | Sennheiser G4ME ONE
I find it very hard to believe as well, but yes, appearently people still don't know much about it, there are a lot of misunderstandings. Explaining it in a civilized manner is better than calling people 'damn ignorant' though :D
Indeed. Tearing WILL occur when v-sync is disabled, whether the frame rate is higher or lower than the refresh target and whether the user is aware of it or not. There are no exceptions.
When the frame rate fluctuates much, more people will start to notice the tearline because it flickers a bit and keeps resetting at the bottom/top at uneven intervals. I think this is what people mean when they mention SOMA's tearing. Other games produce a very steady tearline which doesn't flicker much and moves at predictable intervals. There's always tearing though, unless v-sync is enabled (or if the gamer is on G-Sync/FreeSync). Personal tolerance levels will vary.
Not a game engine issue. Screen tearing is exactly what happens when the frames are not sync'd. The screen tearing went away when you enabled a form of syncronization.
Next time, before necroing a thread from over a year old, you might want to read over a few of the comments or do a little research beforehand.