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Now I'm curious what's up with the teleporting robot, how does that work? I mean since you're a robot, I guess it can mess with you more easily, so it's not really "teleporting", right?
Those that think they are human are brainscans put inside robots - they are truly human minds going insane.
Also that monster in the sunken ship almost gave me a heart attack with his teleporting.. Christ, the situation I was in only happens in movies.
It had spotted me as I was trying to get past it on my way to sabotage the ship and I frantically ran around till I ended up cornered in a kitchen. I was grabbing the sliding door to close it but it felt stuck like something was pulling it back open. I tried again and again as the thing got closer till finally it closed..
I hadn't let go of the door before I heard the screaming right behind me!
I had just closed the door as it teleported in there with me.. It was so pathetic it was glorious xD
"4UCK NONONONOOO!!! OPEN OPEN!!! ♥♥♥♥♥♥♥!!"
What a brilliant game.
But yeh.. some ideas on the whole teleportation would make for nice trivia now that that's over :D
Well frictional games are well known for making crazy-interesting characters that are always unpredictable. I never played the game, my computer can't even run it on low graphics (yes you heard that, my pc is REALLY bad). I only watched it online...
Sure, I can totally buy that for LED face but with Ross.. There's too much going on for it to be simple EMP.
This is the first post I have read which makes sense on this issue. Thanks :D
Pretty clever way to have teleporting/vision-futzing monsters in a science fiction game, I thought.
There's a lot of subtly to the story telling here. I was wondering why Cath made it a point to bring up the lapses of consciousness caused by power-down.
Aw nice, that possibility hadn't occurred to me.
It could even be worse than that. I'm reminded again of how one of the aliens in Blindsight remains invisible by taking advantage of Chronostasis due to eye saccades (basically, you can't see very well while your eyes are making the tiny flickering movements they often do) and by reaching into your head for the timing and moving at the right moments, Ross could be dancing a jig right in front of you and you'd never know. With a well-tuned (and probably hypothetical) nMRI machine (or a human made almost entirely of structure gel), you could probably do the same to an entirely organic human.
If you want to freak yourself out about how your brain, right now is lying to you about what you can see, and also hiding the fact that it's lying to you then read up on Saccadic masking[en.wikipedia.org]. From a related article (emphasis added):
All that said, I think that in the Soma/Ross case you guys are right about the temporary loss of consciousness.
Does anyone remember any instances of it where anything else is happening that could disprove it? Perhaps something falling off a table just before the 'teleport'? If it's still falling when Ross is in his new position, it would disprove the theory (or at least show that the game engine is taking shortcuts). Similarly with ambient fish - they should teleport too when Ross does.
Heck, when you talk your whole head is moving up and down due motion of your jaw and neck muscles. And that's completely filtered out so that our vision appears 100% steady at all times.
There's always been a difference between perception and seeing. 70% of the neurons in our visual cortex come from other parts of the brain, after all. What we see is a virtual-reality construction already.