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#1 I didn't realise at the time flipping the switch killed him because I was too busy dealing with the monster. Kinda felt a little dirty for it but better than leaving him in constant agony.
#2 I killed the people bot because it seemed to just be repeating dialogue, not really fulyl sentient. But then once I hit him with the gun he started screaming and trying to get away - Again, I felt really dirty. Also my little robot buddy was scared of me. I spent like an hour looking for an alternate path.
Bonus: Amy, in the tunnels - I let her live by only pulling one cord which then made the shuttle crash spectacularly. But, she seemed alright with being alive so I didn't want to kill her. You don't have to kill her, pulling one cord is enough.
Bonus 2: Robin Bass - I let her be. She was happy sitting on the ocean floor though misguided and a little stuck. I was worried about her getting lonely as she realised the others weren't coming, at least not as she imagined.
#3 I didn't wipe anything because I felt it was best to leave a piece of the people on PATHOS-2. Even if the WAU uses them, it's been getting better at creating human 'life'.
#4 I killed Simon-2 and immediately regretted it. My justification was that he was going to wake up alone, trapped with a monster on the other side of the door and no other escape route thinking Catherine ditched him. But, I felt I did wrong there since he could have a chance at doing something worthwhile or escaping.
#5 I took her off life-support. She wanted to die and was nearly dead as it was with a station full of deadly monsters around her. It was kinder to let her die with dignity and someone by her side (you can sit down and listen to her last words, have a chat as she dies). If I didn't kill her then she'd just have died alone, slowly and painfully.
I didn't kill the WAU as, seeing how it made Simon-2, it is getting better at making people.
I really liked th choices in this game, particularly that it didn't determine your ending or anything - it makes it harder to decide what was right (if anything was) and lets you wonder the unseen repercussions. Much more effective than giving new endings as rewards.