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It's common knowledge for years that if you want a smooth experience you have to match your framerate with your refresh rate. Disabling v-sync is good to get rid of input delay in multiplayer, but at the cost of screen tearing. And framerate different from the refresh rate causes micro-stuttering. Except when you're at half of it (30 fps looks best at 60Hz).
You think every gamer in the world doesn't use v-sync? There is this thing called screen tearing that is unbearable for may people. Thus the importance of both v-sync and refresh rate options. You should know that if you develop games. Are you seriously telling me that SOMA is the only game you've ever seen with a refresh rate option? Matching refresh rate and framerate is a common knowledge for decades of gaming.