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Really the true horror aspect is in the game's disturbing themes and story that relates to the *monsters*, and the subsequent questions that raises....
A lot of the wierd things wandering around can be sneaked past and skillfully avoided. I managed to get up right close to most of them by being very careful. :D
And some of the monsters you're not supposed to look at or they kill you, so while the glimpses I've caught have been surreal, I don't know how to admire the design when the intented play behavior is to avoid looking at them.
So far I think I like Amensia A Machine for Pigs the best.
I would have much prefered it if they had more of the robots with human minds than those monsters. Those robots were interesting, they had personality and backstory and could be interacted with in non-aggressive ways.
From a pure mechanical level I also found the monsters to be far to easy to avoid by just running past them, so I never bothered to figure out any kind of strategy against them. This in turn also removed any scarriness from them and just made them annoying speed bumps.
Not sure I even wanna finish the game tbh. I can see why the game has such a high positive percentage, but my own oppinion is the game is very mediocre and unfun.
I agree, and this is exactly why I'm playing through on Safe Mode, right now. Chasers aren't horrifying, to me. When a chaser kills you in a game, you are yanked out of the narrative, dumped back to some time earlier in the story, and told to pretend that everything you did up to that point did not happen. That is incredibly immersion-breaking, and immersion, for me, is what horror games are all about.
In some games, like Amnesia for instance, they are a necessary evil--although even then I'd argue they didn't add much--but in Amnesia, the monsters disappear if you manage to hide from them, or lose them once they start chasing you. From what I have seen, that is not the case in SOMA. They just keep chasing you until you die. ♥♥♥♥ that.