Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
otherwise you can die pretty soon on
but this game's strong point is the atmosphere, topic, also philosophy, not just another omg thriller (there are other games for this)
you'd have to be pretty damn bad to die to anything in this game.
it takes forever, i stood still for like 5 minutes and it managed to kill me, and no i'm not in safe mode.
I mean its like playing the game but with an extreme difficulty, and if its still not challenging enough or maybe even too challenging, the mod includes three difficulties.
sounds like a bunch of edgy teens honestly "this isn't scary at all" bruh this game isn't a OMG SO SCARY LET'S PLAY PHASMOPHOBIA AGAIN, type of game, it's a game that requires a bit of thinking and a lot of curiosity, it requires you to place yourself in the mans shoes as if you are there right now, walking deep underwater in an abandoned facility where humans are merged with machines in freakish proportions, and as a post said above it's an existential horror story, which IF and that's the key word here.. if.. you are immersed in the story from start to finish, you will at some point be scared.
The monsters are part of the games atmosphere which adds to the story also.
Perhaps that was the plan, but it failed to convince me. In fact, the way I feel about the monsters is that they actually ruin the atmosphere. When I think about the story and the atmosphere of this game, I have to force myself to not think about the monsters that ruin otherwise good story. It feels like whoever came up with the idea of adding the monsters, didn't really think it through that well, and it feels like the developers were forced to add the monsters and then didn't really know what to do with them, how to connect them to the game in a way that would make sense gameplay wise.. Perhaps, someone finds them cool, I don't. For me they are just an artificial and unfun way to make the gameplay longer. The game already has a shock gun that is used to stun the robot in the mission where you have to get their chip. Why not to use the same shooting mechanic to get rid of those pesky monsters, or at least have a way to create traps, or at least have a way to distract the monsters and to send them elsewhere? If the reason why they didn't add any of such features was to create suspense, then in my honest opinion they failed and created frustration instead.