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What the fuck? Have you ever played something by Frictional before? This is standard in every single one of their games and works fine, it's much more immersive and organic than "press E to open door".
Picking up things in a comical Octodad/Surgeon Sumulator type way is funny, but not suitable for a game like this.
Being able to turn valves, pull levers, and open and close drawers allows for the player to be much more connected with the world and puzzles that they have to accomplish, none of these games would be the same without it. And besides, the difficulty they add is intentional (much like the clunky combat of Penumbra: Overture).
I can't imagine how less stressful something like the final area in Amnesia: Justine would be if I could just flip the levers instead of having to pull them myself.
I'm fine just pressing a button to pull levers and open doors.
Saves the ridiculous spasmodic Octodad style fumbling and hitting yourself in the face with doors.
You wan't realism? Why not go to the bathroom every few hours in the game, complete with Surgeon similutor style butt wiping?
Nah.. Some thing just dont work, and are not necessary - and this is one of em imo.
Naw, don't encourage him. He does not deserve to play a masterpiece like SOMA. He is looking for a bit of "fun", not a soul moving experience.
I don't care how good the game gets later, IMO the control mechanism is crappy and the tracer fluid hunt is just annoying. It also runs like sh*t.
so on top of it all you have a toaster to play with? loool.
the mechanic is ♥♥♥♥ and it runs bad? a devils circle...