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I have finished it twice and it will be quite some time before i do it again considering there are no alternative routes to completeing chapters, your decisions have no consequence on the ending or your experience really apart from some minor dialogue changes, and finally the puzzle solving wasnt really fun or rewarding. Its a good game and i would have no problem recommending it to someone but with the above mentioned if you couldnt immerce your self in the story i can see how some would not bother seeing it through to the end.
One of the best storylines in a videogame, ever
I mean the game could have dropped all the puzzles and even the direct contact with monsters and become a walking sim for all I care, still would have been an amazing story experience.
Really? Sad to hear that, maybe the game isn't made for your taste mate.
I kid of course
Really though, this is a pretty niche game and I can understand if it doesn't really "grab" some people like it did me. See above post. Just not for everyone, I guess. Which is indeed a shame because honestly the ending is what really propelled this game from "good" to "GOY" for me. It saddens me that apparently so few people make it far enough to experience it.
I think it's the lack of any maps. I understand why they don't give any, it forces you to check every room, window, hatch, etc and keeps the tension, but I can only go around in circles for so long before I become bored and then irritated.
I had to look up online how to get out of Theta maintenance.
Anyways it wasnt a hard game to finish, at least for me, if u know Frictional Games ;)
I just finished it and the ending was crazy, better story than bioshock 1 and infinite lol