Jotunnslayer: Hordes of Hel

Jotunnslayer: Hordes of Hel

I feel like Freya damage is underwhelming
I'm playing as Seeress. No matter how I play Mind Blast is overdamaging all Freya skills, even if they have 4th level.
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Showing 1-8 of 8 comments
Freya is just for the passive support abilities, like Double Cast, increase EXP gain and Class skill damage increase.
But those are so great that I basically always pick Freya + Odin for the passive support abilities, for every run and every character.

Not everything is about active skill damage.
You often just need 1, or 2, active (auto-cast) skill(s), the rest would be trying to improve that/those skill(s) as much as possible, with passive.
For example: Flame Sister's class skill Flaming Ray is so OP, so it makes the most sense to try to improve it as much as possible. Hence, Freya's Double Cast and Class skill damage increase passive are perfect for that. (Ofc with Odin too).
deadbus Mar 22 @ 11:04pm 
Originally posted by heronumber00:
Freya is just for the passive support abilities, like Double Cast, increase EXP gain and Class skill damage increase.
But those are so great that I basically always pick Freya + Odin for the passive support abilities, for every run and every character.

Not everything is about active skill damage.
You often just need 1, or 2, active (auto-cast) skill(s), the rest would be trying to improve that/those skill(s) as much as possible, with passive.
For example: Flame Sister's class skill Flaming Ray is so OP, so it makes the most sense to try to improve it as much as possible. Hence, Freya's Double Cast and Class skill damage increase passive are perfect for that. (Ofc with Odin too).

Freya has many active abilities, so my post it about that - they feel underwhelming.

Freya double cast gives 7% which is tecnically 7% damage multiplier. It can be useful at late stages, but early it can beaten by raw leveling skill or other passives like 20-30%.
Matthew Mar 23 @ 2:12am 
I quite like the aura when combined with cutting edge in terms of mechanics. It essentially acts like another damage layer on top and makes it so all the weak enemies can never reach you. Allowing you to only focus on dodging ranged attacks and elites.

The valkyries are okay, though I do prefer Thor's storm and Skadi's comet over it.
Last edited by Matthew; Mar 23 @ 3:27am
deadbus Mar 25 @ 12:30am 
Originally posted by Matthew:
I quite like the aura when combined with cutting edge in terms of mechanics. It essentially acts like another damage layer on top and makes it so all the weak enemies can never reach you. Allowing you to only focus on dodging ranged attacks and elites.

The valkyries are okay, though I do prefer Thor's storm and Skadi's comet over it.
Aura can be useful combined with procs like Odin's double cast, because it has very low recharge time, and can often proc double cast that will heal char. Also this can often proc other stuff, but damage is underwhelming anyway.

Sad thing that skill procing is hard to use in practice - he needs 4th level to be useful and requires a lot of procing passives. But in reality you level up damage abilities, because if you lack damage at any point of game - you will lose. So it's not a best option to use.

Other Freya's skills have random targeting instead targeting enemis like other gods' skills act. That is a main reason of low damage.
Matthew Mar 25 @ 6:17am 
When it evolves, it is persistent. Like evolved cutting edge. Sometimes consistency is more important than damage. You can drop a massive nuke on the side of the screen, and while that is on cooldown, a bunch of critters can still be running up to you.

Arguable whether the damage increase justifies the skill slot and if cutting edge alone is enough, but like I said, it is nice to be able to run through the screen and every non-elite instantly dies.

And you probably don't want a skill like that to have massive damage anyhow.

I don't really disagree on the other skills though. I tried out the rings a few times on a 50% cooldown reduction Seeress and while there were rings everywhere, they didn't do a whole lot.
deadbus Mar 25 @ 6:36am 
Originally posted by Matthew:
When it evolves, it is persistent.
It's just has 0.5s cd. So it becomes very very fast.
It will be evolved on level 18. At best it will on 12th minute. Before that you have to survive. And you spent 3 skill on that already (instead of more damaging skills).

Originally posted by Matthew:
Like evolved cutting edge. Sometimes consistency is more important than damage.
You can drop a massive nuke on the side of the screen, and while that is on cooldown, a bunch of critters can still be running up to you.

Sometimes, but in this game huge one (or few) targets damage is better. Because when you're surrounded, you want to break circle and get away from there. While Divine Wave will deal significant damage in that situation, because it damage everyone around, it won't kill anyone, so you end your run right there.

Originally posted by Matthew:
Arguable whether the damage increase justifies the skill slot and if cutting edge alone is enough, but like I said, it is nice to be able to run through the screen and every non-elite instantly dies.
To be honest I rarely had a chance to evolve it, because of how risky to level that skill instead of something else. But I don't really remember that it was so good as you described.
Last edited by deadbus; Mar 25 @ 6:36am
Matthew Mar 25 @ 8:26am 
Originally posted by deadbus:
Sometimes, but in this game huge one (or few) targets damage is better. Because when you're surrounded, you want to break circle and get away from there. While Divine Wave will deal significant damage in that situation, because it damage everyone around, it won't kill anyone, so you end your run right there.

No. This is exactly my point. When you layer a couple of these skills together, it does kill everyone around you. Have you played with cutting edge yet on the berserker? Try combining them both and you'll see what I mean.
deadbus Mar 25 @ 11:52pm 
Originally posted by Matthew:
Originally posted by deadbus:
Sometimes, but in this game huge one (or few) targets damage is better. Because when you're surrounded, you want to break circle and get away from there. While Divine Wave will deal significant damage in that situation, because it damage everyone around, it won't kill anyone, so you end your run right there.

No. This is exactly my point. When you layer a couple of these skills together, it does kill everyone around you. Have you played with cutting edge yet on the berserker? Try combining them both and you'll see what I mean.

Your approach will work if it kills, if not, then you will be surrounded and will lose. Even if on post-screen you will have better numbers. So focusing only on AOE instead of focusing on finishing target is dangerous.
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