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But those are so great that I basically always pick Freya + Odin for the passive support abilities, for every run and every character.
Not everything is about active skill damage.
You often just need 1, or 2, active (auto-cast) skill(s), the rest would be trying to improve that/those skill(s) as much as possible, with passive.
For example: Flame Sister's class skill Flaming Ray is so OP, so it makes the most sense to try to improve it as much as possible. Hence, Freya's Double Cast and Class skill damage increase passive are perfect for that. (Ofc with Odin too).
Freya has many active abilities, so my post it about that - they feel underwhelming.
Freya double cast gives 7% which is tecnically 7% damage multiplier. It can be useful at late stages, but early it can beaten by raw leveling skill or other passives like 20-30%.
The valkyries are okay, though I do prefer Thor's storm and Skadi's comet over it.
Sad thing that skill procing is hard to use in practice - he needs 4th level to be useful and requires a lot of procing passives. But in reality you level up damage abilities, because if you lack damage at any point of game - you will lose. So it's not a best option to use.
Other Freya's skills have random targeting instead targeting enemis like other gods' skills act. That is a main reason of low damage.
Arguable whether the damage increase justifies the skill slot and if cutting edge alone is enough, but like I said, it is nice to be able to run through the screen and every non-elite instantly dies.
And you probably don't want a skill like that to have massive damage anyhow.
I don't really disagree on the other skills though. I tried out the rings a few times on a 50% cooldown reduction Seeress and while there were rings everywhere, they didn't do a whole lot.
It will be evolved on level 18. At best it will on 12th minute. Before that you have to survive. And you spent 3 skill on that already (instead of more damaging skills).
Sometimes, but in this game huge one (or few) targets damage is better. Because when you're surrounded, you want to break circle and get away from there. While Divine Wave will deal significant damage in that situation, because it damage everyone around, it won't kill anyone, so you end your run right there.
To be honest I rarely had a chance to evolve it, because of how risky to level that skill instead of something else. But I don't really remember that it was so good as you described.
No. This is exactly my point. When you layer a couple of these skills together, it does kill everyone around you. Have you played with cutting edge yet on the berserker? Try combining them both and you'll see what I mean.
Your approach will work if it kills, if not, then you will be surrounded and will lose. Even if on post-screen you will have better numbers. So focusing only on AOE instead of focusing on finishing target is dangerous.