Jotunnslayer: Hordes of Hel

Jotunnslayer: Hordes of Hel

Death Must Die, make it different
This game is obviously inspired by Death Must Die, even down to the available classes. That is okay, it is good to draw on the good and make it better.
However, judging from the road map on the pinned post, I do not see anything that suggests that this will be anything other than a Death Must Die clone.
For starters, can we have more and more diverse classes than the ones from Death Must Die. And can the Gods (which we all know will be coming, such as Fenris, the Norns, Heimdal, Balder) be a little more different to diversify gameplay? This game will not get more interesting if it will just draw on tropes and cliches.
And finally, the loading time of each map is atrocious. Not when it has already been played, but specifically when it is new or if something has changed.

Having said all of the above, I do like this game and there is definitely potential to make this very much replayable over and over. I hope the devs can use my comments to make it better.
< >
Showing 1-5 of 5 comments
Jean Jan 26 @ 3:22pm 
Fighter / Wizard / Mage / Monk have been around for a while.
I disagree that Jotunn is like Death Must DIe. Just the whole premise of requiring you to complete objectives to fight the boss is nothing like DMD. Also. DMD has a a complete skill tree for each class as well as an equipment component akin to a Diablo game.

That being said, I do agree that Jotunn doesn't stand out as it should. It seems like Jotunn is just bits and pieces of other survivor games with a Norse flavour. Like the objective to pick up mushrooms (wtf?!) It's the exact same thing as in Spell Brigade; at least in that game, picking up mushrooms fits with the vibe and aesthetic. Not so much for a bloody Berserker.

Seems like I'm dunking on Jotunn but I genuinely hope it does well and finds it's identity in the survivor space. It's got the best visuals in the genre going for it (at least IMO). I'd start by finding an engaging and fresh gameplay. Completing objective that reward meta currency to enventually fight a boss is not it. The 2 Jotunn bosses are very cool; maybe build more around that.
What? Hardly. Death Must Die has a very different setup. This is closer to the game of the friends of the devs: Yet Another Zombie Survivors. Just because there are gods associated with skills doesn't mean it's like Death Must Die. Hades had that too and is where Death Must Die got it from.

Jotunn needs a lot more work to really stand out, but the objectives do a lot for it. Death Must Die is purely wandering for good buffs until a boss traps you and forces you to fight, whereas this is trying to complete objectives as enemies get harder. I rather like the objectives, even if some of them (♥♥♥♥♥♥♥ poles) are out of whack compared to others.

Still, there's a ton of survivors-like games that have similar formula, even if most of them don't have a god theming. This is just yet another take on that, just like Death Must Die is.
Bullwark Jan 27 @ 8:51am 
Originally posted by RADN3CTAR:
Like the objective to pick up mushrooms (wtf?!) It's the exact same thing as in Spell Brigade; at least in that game, picking up mushrooms fits with the vibe and aesthetic. Not so much for a bloody Berserker.
It's not normal mushrooms XD. "Berserkers" historically were known for their mushroom induced rage.

To go a bit more into detail (might gross some people out): Shamans ate potential mushrooms like amanita muscaria, liberty cap, etc...in higher doses, "conversed" with the gods and unrinated into containers for the spiritual warriors to drink. The digestive "filter" turns the harmful ibotenic acid into muscimol, which keeps the psycho active compound relevant.
Conditioned by a ritual and this subsantance (in the absence of toxins that could incapacitate someone), those warriors were almost unstoppable. Brainwashed and enraged by drugs you could say to make it easier to understand.

Some might call those warriors Berserkers, some say Úlfhéðnar. They're not the same, but both considered "spiritual" warriors who were known for their unconventional pre-fight rituals.

Aside from that, mushrooms in norse culture are pretty common. So yeah XD. Totally viable and they fit the theme perfectly!
1UP Jan 27 @ 9:39am 
Game doesn't have gear and characters don't talk like in Death Must Die. There's also no safe area to walk around in. It is a survivor, bullet-hell game like it tho, but there are quite a few in that category. I don't think it's very similar.

They should definitely borrow some character progression depth from it tho. Feels a little shallow here.
< >
Showing 1-5 of 5 comments
Per page: 1530 50