Jotunnslayer: Hordes of Hel

Jotunnslayer: Hordes of Hel

[PPP]Kirya Jan 25 @ 11:24am
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Insane Niffleheim is insanely difficult for Flame Sister
Tried about 20 times so far. Ragnarok is required but then you get wrecked by the flame curse events exploding minions. Even with two revives I cannot get past that. Sure I could complete the rest of the level afterwards but her kit is just so bad for fast+AoE damage that the swarm seems impossible.
Has anyone managed to beat that level with at that difficulty? Having a skin tied to it I had assumed the dev would have tested it but it feels completely futile. I even shelled out for the collector's edition to support it, cause I love a bunch of the other ideas in this game. This one level is leaving an AWFUL taste in my mouth though.
Update: closest I've gotten is 4:20 remaining, kekL
Last edited by [PPP]Kirya; Jan 25 @ 4:59pm
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Showing 1-13 of 13 comments
Lentum Jan 25 @ 4:26pm 
absolutely the same situation mate, been spending hours just trying to beat Insane Niffleheim with Flame Sister. The issuee is she doesn't have enough dmg or survivability to pass the Flame Curse part. Evasion is not reliable at all and doesn't work for all the AOE stuff.
I almost got it done the 10th or so try.. and only because I managed to prepare a bunch of health drops and got like 3 lucky procs on ragnarok (leveled the Evade so it has 20% chance to reset any skill) during the storm event.

And all that just to be absolutely and utterly overwhelmed by the 100 spawns per second later on... I actually dislike the "enemies will always be close to you by teleporting" thing.. not great having ranged enemies constantly respawn in front of you.



A few things about this:

The randomly flying kinda-homing fireballs from the new satyr enemies are just great. At least they do only 80-90 dmg :). I think they mostly circle the corresponding satyr?

And the thornpiles which like to spawn inside of you. Like all enemies they attack you about 5 times per second, however these do 50-60dmg per tic! And I got the 20% dmg reduction already lol. I want a reskin for those to be 10 sawblades stacked on top of each other.

Then there are certain 300-400 dmg attacks from some enemies, make one mistake and the run is over.

Dodging into an exploder shoves him in front of me so i still take the about 120 dmg.

And dont forget the actually somewhat usefull Evolve skills are only obtainable at lvl 21.. which you wont reach in time.

Did I forget anything?
So yea I think this is almost impossible right now you "just" need a godlike insanely lucky run unless im missing an ability that can solo anything easy because clearly right now some skills are very much underwhelming while ragnarok enables an attempt.
Maybe full evasion with the aforementioned Skill reset ability and ONLY Ragnarok? That might work a few dozen attempts but would also be kinda boring.
I wonder if the devs cleared the challenge themselfes and how many attempts they had xD.
Waiting for more balance changes and content for new attempts. The other challenges were easy compared to this.
Like Kono said, best bet so far is ragnarok double casting for most thing. Loki vipers help a ton with the fire curse IF you can evolve it first. Freya blades/Thor balls can help, but then you have no skill left for single target on elites. Getting the +20 slay subclass is absolutely necessary to kill the enemies who have fireballs orbiting them. Not to mention all the enemy shoving mechanics, like thornbushes spawning into me when I'm stationary.

My best run so far required that I get Freya +xp in the first 5 levels (important) in order to get +20 slay before fire curse, with Freya double cast maxed, taking Odin revive and still having to get INSaNELY with procs/drops/rewards/skill choices. I've beaten that level and difficulty with other characters, it's just the flame sister who is seemingly impossible. Putting it down until there is a patch or new content (date TBD?).
Crimzon Jan 25 @ 5:25pm 
It because flame sister has by far the weakest start. Her basic attack is so weak on that map that even to kill the just the basic starter enemy is a chore. Her class abilities only shine when evolved. Then there is the random cooldown on blazing soul which is really rough.

I feel unless you get a godly start on flame sister and probably seeress too it just too difficult to get going cause their basic attacks are so weak. And by goldly I mean a few quick double levels.
So far only able to get it down with berserker insane survivability and Revenant just able to get to evolves fast enough to pull though. No revives used btw. I feel using the revive is not a win therefor don't spec it.
Forgot to add, there is a bug on that stage where if you revive a second time, after the fire curse is over, it respawns but with no timer. So you're stuck with it forever.
Super fun /S
Update: fire storm objective bug can occur outside of double revive too, just not sure what that trigger is.
Last edited by [PPP]Kirya; Jan 25 @ 9:21pm
DumbDuck Jan 26 @ 10:30am 
Originally posted by PPPKirya:
Forgot to add, there is a bug on that stage where if you revive a second time, after the fire curse is over, it respawns but with no timer. So you're stuck with it forever.
Super fun /S
Update: fire storm objective bug can occur outside of double revive too, just not sure what that trigger is.
Honesty with how often this bug happens I almost think it's intended or something.

But honestly, screw this challenge, It's simply unreasonable at the moment.
Maurits Jan 26 @ 10:42am 
I made it but it took me like 10 hours worth of tries. Build is here.
https://imgur.com/a/HqFfGKI

Get Freya exp in the first five levels. Thunderstorm and serpents + double cast are what you need. Then for single target later on you want sisters. Fiery bombs when you are like 4 steps away from the cannons allows you to hit em with 1 or 2 to help kill em quick.

Fire storm (curse) bugs if you die and the timer for it ticks out and you revive after. It will just stay on the map which sucks.

But it's really rough. Flame sister is worse than the other classes.
Last edited by Maurits; Jan 26 @ 11:40am
I've been trying but i cant really find a combination that works skill wise to make it viable. Most the time even if im able to tech into enough damage to semi be functional...everything just hits for to much damage. The fact you take damage for just touching enemies and the randomly spawning thorn piles you cant help but walk into when they spawn ( still die to those often enough and not even the mobs.. ); it just makes the stage annoying.

Ive tried the various weapon combinations and it "feels" like the one with the evasion on it is the most functional. The innate skill for it feels good to have a oh ♥♥♥♥ button early on to kill off stuff when your swarmed. Im unsure if evasion even does anything half the time..with the weapon and 20% from the passive...i still feel like i get hit constantly anyways...so i wonder if its even worth any investment.

The sub-class for her i tend to lean towards the burning soul one for more hp healing and god skill damage ( since lord knows every enemy hits like a truck for no reason so no sense trying to survive much ). The slay one seems ok?..but thats all youd take it for..the smoke cloud seems pointless as ur not going to stand in a cloud. The middle one for burn damage i want to like...but the inferno thing just feels horrible. The inferno animation is bad and i hate it even when it semi procs without the sub class..so having it be your default auto attack just is ugh...i like the burn damage thing ( or want too ) but dunno if even with the 100% increase..you see enough of a difference for it to matter really given how quickly enemies spawn.

I feel the burning soul needs to have a more consistent cooldown time to be useful overall.
As for the subclass thing...maybe you could make it so that burning soul hits more enemies or something over more healing ( assuming you make the CD more consistent to balance it ).
The slay one feels ok..the smoke cloud thing is to slow to be practical i feel. You would have to maybe add it as a small proc chance on slay to spawn a cloud perhaps? so it gives you a reason to want to proc it more and have more consistent clouds.
As for the burning one...the burn damage is fine..inferno unfortunately is horrible so id remove that entirely for the sub class so it isnt your default attack. Perhaps make it healing..you gain some regain based on burning enemies or attack damage..let it enhance something to want you to tech burn things.

Either or..i'll keep beating my head against the wall to find a way to beat insane with her but its not fun whatsoever trying to do so...feels like dumb like really if you do.
The issue with flame sister is the dodge gives no invulnerbility and she moves overall too slow right from the start. Also her basic attack does not enough damage to get anything done. You litteraly die before you can achieve any decent build. And thats on normal.
Needs BIG rework!
Seannach Jan 26 @ 4:43pm 
I think the biggest problem is the brambles. They are oppressively damaging. They start damaging before they fully spawn in. They tank 4-5 shots. If those were toned down a bit, I think the stage becomes much more manageable.
Originally posted by Seannach:
I think the biggest problem is the brambles. They are oppressively damaging. They start damaging before they fully spawn in. They tank 4-5 shots. If those were toned down a bit, I think the stage becomes much more manageable.

Their just annoying in general and i dont completely get them for those reasons and others. I feel it should maybe just be a static spawn on map load. So when you start a raid; they randomly generate across the map one time and dont respawn. They do smaller damage but just keep the slow on them i suppose but once you destroy them once; their gone.

The random generation thru-out the whole run is just painful and their spawning patterns make it so you run into them alot on pure accident or they spawn practically on you and yes as mentioned above..you basically taking damage in those cases before it even fully forms ( nvm the fact it does alot of damage to just touch ).

It isnt the reason for a class being more successful than another but it just seems worse when playing a weaker class that already struggles to do the content ( like in this case ); so the issue gets amplified more.
Originally posted by Seannach:
I think the biggest problem is the brambles. They are oppressively damaging. They start damaging before they fully spawn in. They tank 4-5 shots. If those were toned down a bit, I think the stage becomes much more manageable.
the brambles are the least of her problems
Originally posted by Maurits:
I made it but it took me like 10 hours worth of tries. Build is here.
https://imgur.com/a/HqFfGKI

Get Freya exp in the first five levels. Thunderstorm and serpents + double cast are what you need. Then for single target later on you want sisters. Fiery bombs when you are like 4 steps away from the cannons allows you to hit em with 1 or 2 to help kill em quick.

Fire storm (curse) bugs if you die and the timer for it ticks out and you revive after. It will just stay on the map which sucks.

But it's really rough. Flame sister is worse than the other classes.

440k dmg, 20k of that was the auto attack xD Sister of Flame? More like Sister of SHAME!

Cant get anyhting done without several gods doing the job for you.
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Date Posted: Jan 25 @ 11:24am
Posts: 13