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Yeah, too many pauses and idling for nothing.
Also, the storming event on hard is overtuned with all those huge area damage sections and rotating beams.
/rant
Inb4 "gIt GuD", "dOnT PlaY iT iF yOu dOnT LiKe iT", iTs eArlY aCceSs, duh".
Yeah, thats the point of EA, to give feedback.
I like that the maps get harder, more meta progression
I thought the boss was cute with his wheelchair flyby
Suggestion they should make a modifier and see if its reasonable to have no attack indicator.
- they changed how rerolls work. I quite like it, but it's now a bit harder to build because of the additional god. Another Blasphemy would be nice
- Skadi feels OP. Especially with Odin. Frostbite, Frostamour, huge cooldown buffs, Ragnaröck and you practically don't die anymore. That's exaggerated, but I am having more and more of an easier time
Not a git gud thing or w/e, but the mushroom mission? Have you played Halls of Torment? Collecting 666 mushrooms is easy compared to some of the shenanigans you need to do in that game.
These games have to be grindy, it's how they expand their replaybility. Vampire Survivors, Halls of Torment, Nordic Ashes, Deep Rock Galactic etc, the all have missions that span multiple playthroughs. Maybe they're just not for you.
Sure, mushrooms might be suboptimal in terms of efficiency, but it's nowhere near the most ridiculous mission I've seen in one of these games.
This game is far from perfect, but I feel these complaints are unnecessarily harsh.
The new map is great, the new objectives are interesting but the objective balance is still awful. Why would anyone in their right mind take nithstangs over runners? Sure some classes ♥♥♥♥ all over nithstangs but for others they can be a death sentence. In case your wondering late game seeress just stands outside and laughs. Revenant probably crushes them too as long as all his arrows hit still. Even then running to each runner and instakilling them is so easy. Then there is the whole go do 5 things or 3 things 99% your going to go take 3 things cause it just way faster to travel to three spots on the map. Once gold doesn't matter you don't care about the rewards the harder missions should reward a chest or elite chest or something to make it worth it. Maybe I play too much but after a point you have enough gold to get everything you want for your preferred class and gods and you get still reset if you want to switch it around.
Seeress has secured best class for sure; Berserker demoted to 2nd. Flame sister and Revenant are still bottom of the barrel. Only thing that is holding flame sister up is how insanely overtuned flaming ray is otherwise she would be worse than revenant. Both struggle with being very squishy so you either solve that or just try to get as much damage as possible but then seeress just laughs and does both easily.
Seeress early game is trash but guess what all you got do is survive a bit thanks to her insane exp gain. Now with skadi cc seeress is easy and definitely has the strongest end game of any of the classes and it is not even close. Being invulnerable x5 while everything freezes and explodes around you is great fun cannot wait til endless mode.
Skadi passives are cool. Actives have obvious use as support skills, so seem more situational. Agree that they look good though.