X3: Terran Conflict
Good setup for OOS security?
So I think it's time to keep the pirates and the Xenon at bay. Aside from the infamous Xenon Q that is incredibly OP at OOS combat, what's a good setup? I'm personally piloting a Heavy Centaur, trying to work my way towards a missile frigate so I can cap bigger ships. Apparently the Heavy Centaur is also pretty good OOS.

Suggested ship and/or weapon to utilize?
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I'm assuming you're running an un-modded install, so I'll explain the short of it. OOS combat is more reliant on numbers versus what class ship you have in system.. Also, realize since you're looking for Out Of Sector security, your personal ship has little to do with anything. I'm guessing that your Centaur is probably the biggest/most expensive ship you may have at "this" time, so it won't be likely to be involved in the OOS combat unless you trade off to one of your other ships. By numbers, I mean that the more ships you have than the enemy does will win out almost every time, unless an enemy carrier is involved. Most will be taken out of the combat at a 1:1 ratio. So in a sense, 5 fighters > 1 destroyer.

Missile frigates (M7Ms) themselves are almost useless since the vanilla script that controls the firing of missiles (barrage included) from these ships haven't been fixed even with the latest patch (3.2b I believe). Do note, however, there are community made scripts that have either a fix or work-around for them.
For me works best a good Advanced sattelite network and enough EC on my ship to jump to any sector in the universe. I fly a M7 (not M7M) Shrike with FLAK-GAUS armament and with 4 M3 Fighhters on board. If I see an atack on my sector (I only check key sectors - Black hole Sun and so on) I jump in and zaaap them of the sky (takes mostly 20-60sec.) and jump right back where I came from.
Автор сообщения: AuGuR
I'm assuming you're running an un-modded install, so I'll explain the short of it. OOS combat is more reliant on numbers versus what class ship you have in system.. Also, realize since you're looking for Out Of Sector security, your personal ship has little to do with anything. I'm guessing that your Centaur is probably the biggest/most expensive ship you may have at "this" time, so it won't be likely to be involved in the OOS combat unless you trade off to one of your other ships. By numbers, I mean that the more ships you have than the enemy does will win out almost every time, unless an enemy carrier is involved. Most will be taken out of the combat at a 1:1 ratio. So in a sense, 5 fighters > 1 destroyer.

Missile frigates (M7Ms) themselves are almost useless since the vanilla script that controls the firing of missiles (barrage included) from these ships haven't been fixed even with the latest patch (3.2b I believe). Do note, however, there are community made scripts that have either a fix or work-around for them.
Is this tested? Becouse I am starting to get the same idea, that the AI in X3 TC is just to stupid to do anything useful in the game. I mean "my god" , you invest 50mil. in to sector security and then the first xenom fleets comes and BAAM 50 mil gone and manged to shoot down one or two enemy fighters?! (i dont know if you can shoot "down" a fighter in space but...)
That's because Xenon tend to come with Q, and OOS combat favors the Q due to its banks of PPC and the way that combat is calculated. Only two ships can survive the first volley of Q fire. Against commonwealth ships, 50mil would provide adequate defense.
Xenon Q is rediculously OP in OOS calculations. I guess that offsets it's hilariously vulnerable blindspot. I bet I could park a Mammoth on top of that sucker and it wouldn't know was there until I built a station on it.

As Icebox said, the best defense is an early warning satellite system combined with a well stocked jumpdrive on your personal ship. I probably check in on my complex in Omicron Lyrae every 15 minutes, ensuring that PTNI Headquarters, Scale Plate Green, Nyana's Hideout, Omicron Lyrae, Treasure Chest, and Black Hole Sun (won't you come) are all clear of Xenon Incursion fleets and pirate raiders. I swear that little corrider is the most active Xenon migration route in the entire game.
Silly me, I forgot to answer the original question! As previously stated, the best defense is a combination of advance warning and pro-active behavior. Don't wait for them to get to you, go blast em!

For those rare moments where a small enemy force slips through, I have a single Terran Vidar patrolling Omicron Lyrae. It can handle 3-4 pirate M3s-M5s on it's own. I doubt it would last against a xenon swarm howeveer. I'm currently saving up all my cash for the final leg of the New Home plot (you'll need approx 400 MILLION creditsss) so I can't afford anymore M6s, but I would like to post up at least 3 more in that sector as wingmates to the Vidar. Eventually there will be an M7 (Perhaps a Thresher? Mmmmm, PPCs!) leading the swarm, and eventually eventually there will be M2s with supporting M6s/M7s blockading all the Xenon sectors in the galaxy.

But for now, a lone Vidar maintains a silent vigil over my most hotly contested complex, because usually at the first sign of trouble I come jumping in from across the galaxy guns blazing!
OOS is so broken this is frustrating.

I once lost my M7 to pirate M6 + fighter escort without inflicting *any* damage to them.
Before that I lost M6+ Heavy Centaur to just three fighters somehow, nevermind that they physically couldn't one shot my ship through military grade shields.
Yet if I just jump to the same sector and stay away from the fighting, usually my ships either successfully fight back or they stall until local patrol arrives.

Emergency jump on 0% shields is so far useless. I guess it charges too long to be useful in a pinch? Currently trying to have it fire on higher shield percentage.
Also, Satellite Early Warning Network https://forum.egosoft.com/viewtopic.php?f=94&
t=218368 looks promising.

Long story short: yes, OOS is so broken, it get "fixed" by switching to In-Sector by jumping there in advance.
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Дата создания: 17 сен. 2012 г. в 14:55
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