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Did you download the bonus pack from Egosoft's web page? (Oh rats, Egosoft's web site seems to be down right now so I have to go from memory.) The bonus pack adds a new trade command called "Start Commercial Agent". These are very handy things for keeping your stations profitable without you having to mess with when to buy and when to sell.
First it will check your resources. If the station is running short on them, it will look for the best buy and fetch more. If the resources are fine then it will try and sell your products for a good price. As the pilot does more and more trading, it will learn to use the jump drive on the ship (assuming you install one) to vastly speed up trading time. He/she/it will also become wise in the ways of the world and will insist on more pay and might even improve the defenses on the ship.
When you start it, you'll be given a LOT of options (par for the course in this game). Here's a step by step for your first one.
1. Outfit the trade ship with Mk1 and 2 trading software, best buys/selling software, SETA, and, if you can afford it, a jump drive.
2. Send the trade ship to your station and set his home base to that station. It's really easy to forget that last part and, if you do, your agent will just sit there and twiddle his thumbs.
3. On the station itself, adjust the prices to where you want them. Note that places like trading stations will only buy for the average price or less so going over the average will cut down on how many customers will buy.
4. Adjust the stations ‘max jumps’ to something small for now. This controls how far away your trader will travel to buy/sell items. You don’t want your trader flying all the way to Queen’s Retribution to buy energy cells! I would suggest keeping it down to 4. Also make sure aliens aren’t allowed to trade at the station.
5. Now select the trader’s trade menu and start the commercial agent. Here’s the big key: practically all the options are just great on default! You can learn about them later if you want! The only change I would make would be to go to the jump drive section and tell the trader to use that. Also, see below regarding the satellites.
6. The trader will probably sit there for about 30 seconds then should take off in search of energy cells. He’ll probably keep buying those for quite a bit then he’ll start mixing between buying energy cells and selling wheat. He’ll send little messages to you (that only appear in the message log) when he gains a rank.
7. Eventually he will start using his jump drive. Once that happens, you can raise the range up either on the station or in the commercial agent menu system. That will let him sell his wheat over a huge area and you’ll be able to raise the price!
One thing I very much like to do with my agents is limit them to trade only in sectors with a satellite. That lets you pick and choose exactly what sectors your traders will use. If there’s a lot of pirate or Xenon activity in a sector, simply don’t put a satellite in it. You can also not put satellites in the Terran sectors that are far from any jump gate, which keeps your agents from driving all the way to the Moon just to pick up some energy cells. This is a lot easier, IMHO, than trying to manage sector white/black lists for every agent you end up getting.
Definitely READ THE INSTRUCTIONS for the bonus pack! I’m going from memory so I may have gotten something wrong above. Plus there are other handy things in there, like the commodities traders which are quite handy for moving stuff between two+ specific stations.
P.S. OK, so I don’t think you really need the SETA in a commercial agent. These are NPCs driving the ships, not computers! Don’t be a cruel master; buy them the SETA they deserve. (Especially on Labor Day, for pity’s sake!)
Oh, and the bonus pack does not count as a mod so you can still get achievements in game. (If only it had started out that way - I should have quite a few more achievements in this game. Ah well.)
Remote Best Buy and Remote Best Sell do repeat continuously once you set them up.
If you are low on cash flow then its better to buy a freighter than a factory.
The thing is that you can only manage a small number of freighters manually, maybe 3 or 4 before it becomes too much of a chore. Manage as many as you want to by hand to earn maximum profits and automate the rest to earn slower profits with much less interaction required on your part. Automate them all if you just want to fly around and do combat, just understand that your combat mission earnings will be more than your total factory earnings until you have several factories and freighters operating.
If you haven't been to those parts yet then you might want to do some exploring. You can do some side missions on the way, too.
That's the strength of the game: there are many ways to make money. Some work faster than others but so what? Fuel and food are free and you don't get extra points for a speed run.
I also sorta downloaded Albion Prelude first. I haven't exactly made a lot of progress though, so I suppose I could switch to TC.
Yeah, I probably should have mentioned that first. =P