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As for your station, the sell price for your end product is the price ALL ships will pay when buying from that station. This includes automated traders that are not assigned to this station. I can't remember whether this affects freighters you have set up to "sell wares at best price", but I don't think it does.
The buy price is the price the station itself will buy goods from NPCs at. This doesn't affect your freighters because the trade command software determines the buying behavior (i.e. buy ware at best price will continue to buy the wares until you stop it, but it will always be at the lowest price).
I don't remember what the "jump" attribute next to buy and sell prices does, sorry. I'm sure there are threads on the egosoft forum explaining it. I'll probably look it up a little later (I'm curious).
The maximum jumps parameter determines how far traders assigned to that station will travel to buy resources or sell products using "buy/sell ware for best price".
The freighter's jump setting determines the threshold at which the AI will choose the jump drive over the gate if it has the energy cells. For example, setting it to "0" will mean it will always favor the jump drive.
Yes, the freighter that is supposed to supply my Silicon Mine with Ecells does have a jump drive but I have it turned off. It's configured to No/0/0. The mine is between two large SPPs so there's really no need for a jump drive, I just haven't gotten a chance to remove it. I do have a problem with the freighter though. I have it set to "buy wares at best price" for ecells but it just sits there at the Silicon Mine's dock doing nothing. The only way I've been able to get ecells to the Mine is by buying it from NPC ships. If I'm going to have NPC freighters come to my Mine to buy and sell then I don't really need a freighter then do I?
Edit:
Just to make sure. The money in my Silicon Mine's "holdings" is the money it's earned? And that money will be spent whenever a freighter docks to sell Ecells? It also looks like the Silicon Mine's money supply never goes above 150,000credits. I'm assuming that's because I set everything over 150,000 to go to my bank.
I just need to decide what to do with the main battery. Everyone says IBLs are the best but also the hardest to get. My standing with the Yaki isn't good enough to buy from their two IBL factories but I did manage to get a pirate IBL factory hacked, just in case I decide to go that route.
CIGs are another option but they appear to be just as hard to get. The Ion Shard Railguns are a bit easier to get but Iv'e heard mixed reviews on them. Are there any other options that I may be missing?
Otherwise, you'll only be able to get IBLs by destroying Pirate and Yaki capships. Most races also use them if you don't mind going to war with any.
ISRs are worthy for a capship not main gun, but they can be used temporarily until you get better.
The Cerberus can only mount IRE, HEPT, CIG, PRG, ID, IPG, CFA, and EBC in the main battery. One thing I've noticed is that my Cerberus, while under AI command, rarely uses the main battery. It'll begin a fight with an opening salvo then the rest of the fight is done with broadside turrets. The HEPTs kinda feel useless on it.
I think I'll replace the four IBL compatible turrets with IBLs, because those turrets can face forward I think, and replace the main battery with either CFA or IPG. The setup I have now doesn't work very well against shields so I'm leaning more towards IPG. I'd like to avoid the friendly fire spam that is CFA.
I did find a station hack mission and was lucky enough to have a pirate IBL forge in the vicinity but I haven't seen it produce any IBLs yet. I've yet to see any IBLs drop as salvage though and I haven't tried capping any capships yet. Besides a M7M, I also need CLS equipped pods and 5 marines? What ranking do those marines need?
Maybe your problem with the AI not using the main guns is simply due to target movement superior to his own added to the lack of range ?
Before starting ship capping it is often better to hire marines with high level in specific skills, then train them to max level in that skill, that way you can start without too much trouble.
To start capping you at least need a TP / M6 with CLS and maximum marines (5 for those two, 20 for capships and 30 for a special OTAS M7M). I forgot which software is used to initiate the command.
If you have the money, get a M7M, 20 trained marines each with at least an average level in fight skills and a good amount of boarding pod. You'll want to get many of both missile types of your M7M if you plan to only do boarding operations with it so that you can bring down shields for boarding.
Use a scanner to find out what awaits your marine within the target. If there is an internal security soft (or whatever it is called) you might want to change target as it will up the difficulty in boarding.
I do agree though, HEPTs lack range, especially on a frigate but the Cerberus can only mount fighter and corvette class weapons in the front with the exception of the CFA. :/
M7M was going to be my next purchase. Since the Argon doesn't have a M7M that is readily available I was going to use the OTAS Aquilo. What is a good tactic for boarding? My first thought was to have an IPG equipped Cerberus start the fight and have the M7M get in close and launch the boarding pods to reduce the chance of them getting shot down. I know Ion weapons have a chance to destroy some internal security along with equipment but I'm not sure what else to do. :|
Long ago I used to do it with only my Kraker, using heavy missiles to take down most of the shield and flails to keep it low, then while havign the target follow behind me, launch pods.
I do not remember if the AI main gun behavior has changed, but if it hasn't you your pods will most likely be safe.
When I was really into boarding, I used to find doing it alone with my M7M much easier than doing it from another ships.
In case you only want the hull and not the cargo, frying everything with ID is indeed the preferred solution as it renders harmless your target while keeping intact the hull.
I imagine captured corvettes, frigates, and beyond can sell for a nice bit of cash but I'd like some IBLs eventually. :p
You might want to automate a trader to buy boarding pods if your really get into it.
My first steap as a professional boarder was that and a large missile production empire to never get low on explosions.
Thanks for the help on boarding. I think I'll practice on Ospreys first.
Good job on the forges, now you just need to keep them supplied.