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Ein Übersetzungsproblem melden
I've always been amazed at how some players earn millions and build vast trading empires. They're not cheating either; they're really doing it.
Me - I've got hundreds of hours in the game and can't get much beyond the itinerant traveling sales guy stage.
Repair your ship using your space suit repair laser. This will save you alot of money in the beginning of the game.
Get a jumpdrive. The faster you can get missions or trades finished, the more money you will make.
Claim abandoned ships and repair them. You can sell these ships or use them later to set up automated traders.
But making money is relatively easy.
Humble merchant - sell Discoverer.
First you grind the energy and ore runs in Argon sector ore mines into Argon Prime and Home of Light.
Then you buy 2nd ship and continue grinding both ships.
Then you make enough money to buy a fighter, because otherwise game becomes boring.
Then assassinate missions while grinding both traders.
Then get the passenger module or TP ship and pasenger transport missions.
Then make the traders into Mark 3 sector traders in Empire's Edge - at this point your relations with everyone are good due to running missions for them.
Then keep making sector traders in Empire's Edge, and when they reach 15-20 level make them into Universal Traders.
Don't forget to get them jump drives, and in orders menu to put their automatic jump ON - and also, crucial, to have energy cell reserves to make at least 4 jumps (that way they can always have e-cells stock to escape attacks).
Once you have 10 (and then more and more) uni traders, money is not an issue... until you want to make complexes and buy destroyers.
Put some wheat farms in wheat starved sectors in Argon space but especially Boron space - they need wheat and have none.
Put a 3 connected complex of Microchip factories in a certain sector.
If you want to know what sectors are best for microchip, wheat, I can tell you where I put them.
Then the sky is the limit at this point - buy a Tiger, buy a destroyer, a Thresher, do plot missions at this point, fly around in your souped up Nova or Discoverer exploring the universe for fun and profit (to open up the sectors for your automatic traders).
My wheat farms need CAGs to supply with e-cells and to sell but they make a tidy profit also.
Don't forget to give each factory money and then to order them to autogive money to you over a certain amount.
Let me tell you about the scale of this game.
Fer example, fer the Hub Plot, y'all need:
http://www.justicexcom.com/captainsblog/?p=564
69 stations or so....
Make sure to apologize to the police after you're done.
what the hell is "grinding"?
For reference I haven't even seen a jump drive yet, 50 hours in, with 20 million in the bank.