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Add to that that it can take a really long time to accomplish things when you don't have a grasp on them and the massively long (albeit not all that steep) learning curve...
I still die fairly frequently. I've learned to guess a little earlier when my autopilot is going to smear me across a rock or ram me into a freighter or something, but there are times where I bite off more than I can chew during a weapons test, or I get jumped by a couple dozen Xenon... and plot missions? Nevermind.
If you really want to do Dead is Dead, I would recommend starting a normal save first and at least learning the basics of how to get into the economy and most importantly probably how to handle the ship in and out of combat to avoid colissions and unnecessary deaths. I can certainly see the appeal of doing it that way the first time, I can just also see it getting frustrating very, very quickly.
When/if I do Dead is Dead, I'm going to be pushing for my favourite ships and weapons ASAP and screw the universe. I can't see myself enjoying the game in the same mindset I'm in right now during normal play.
Like I said, though, definitely see the appeal.
After playing this mode for a few days and dying several times along the way I can say that this mode is much more difficult. You start out with a ship with no guns and only 5 cargo space, one which is used by equipment. You start with 1000 credits and about 2500 worth of illegal space fuel that you need to find a pirate base or wander around until you find a lucky barter in order to sell. Your starting ship cannot do any type of mission you are offered whatsoever as far as I can tell. Your ship can only expand up to 16 cargo total I think so even if you buy a life support system and max out your cargo space you still can't do most of the taxi missions. Not knowing where the good trade routes are it took me something like 8 hours of wandering around and doing repetitive cargo missions to get enough money to expand my ship's cargo to 13 spaces, buy a cargo life support system, and buy one small gun for my ship, but I still don't know if that's enough to do any missions.
It may be that once you get money and a decent ship its no more difficult than any other start but before you do, the going is quite slow and tedious unless you happen to know where one or more of the derelict ships are that are lying around to get a free upgrade. I've never found one, but I did notice that there's a whole page of them listed on the wiki. Since ships are incredibly expensive finding one for free is the equivalent of finding a huge sum of money so that probably will jump start your game and make it more similar to a normal start.
I only tried to start out another start once (the retired Argon guy) and I found it far easier. What I still haven't accomplished (getting a medium ship) after 8 or more hours of playing starting as Dead is Dead, you are handed from the start of the game. You can at least do a few of the basic mission types like defending a base and you have 65 cargo space and medium cargo capacity so you have more types of cargo you can carry to earn more faster through trade.
That was what I meant, but it does seem like a pretty rough starting condition. Do you remember which sector you start in? Just curious re: the space fuel. I'd probably just jettison it unless I knew where to sell it off hand.
I'd probably go for the TP derelict in Menelaus' Frontier from that start but maybe that would kind of be like cheating... :p The thing is, once you get going, you can gain pretty fast momentum by dealing Nividium too... so I'm really curious now whether a form of fake difficulty gets applied (whether ships have more hull when enemies fly them, for example).
You start in Queen's Harbour in Boron territory in the Dead is Dead start. You don't really start with much so if you can find a place to sell your Space Fuel you'll be a lot better off than if you jettison it. After several tries I eventually found the pirate base in Bright Profit as one place to sell my illicit starting goods. I've not come across Nividium yet, but I've only explored about 7 or 8 sectors so far. I suspect the game will become a lot easier as I get to know more of the galaxy so I can find more profitable trade routes and more small size cargo that I can trade for greater profits. So far I've mostly only traded energy cells, sunrise flowers, and BoGas. None of those really earns windfall profits with the small quantities I am able to move, but they do earn some money and probably if I started over I could accomplish what I've earned in 8 hours in just 2 hours now that I know some trade routes that can reliably earn a bit of money.
EDIT: (on Nividium, spoiler'd in case you don't want it) Nividium is mined from asteroids, but only through mobile mining. It's stupidly profitable but relatively difficult to sell. You can make game-breaking amounts of money if you try, though. Even if you tried to use it in Dead is Dead, you'd also need to get to a point where you can put it in a ship... And it wouldn't take much to screw up your plans where you can't save.
Dead is Dead is only more difficult due to starting equipment money and your saves are erased upon death. Other than this, the difficulty is the exact same as any other start.
One thing to note, as you progress in the game and gain "fight" ranks, hostiles in missions become more and more dangerous.
Several times I have flown through a gate then had my ship explode from max hps. I assume this is from colliding with another ship since I got no warning sound like an enemy ship was around, but I never seem to see a ship hit me. It just pulls out the camera from ship and I explode with no indication of what happened. I don't see another ship in the zoomed out picture or see any weapon firing. This accounts for about 10% of my deaths.
I've only had Albion Prelude a short time so I don't know if this is common or not, but one time while playing Albion Prelude the game just froze up completely on me shortly after I flew through a gate and in dead is dead a freeze is the same as dying. You have to start over. I never had any problems like that with Terran Conflict in 100 hours or more, but if the game has any kind of instability at all, be it through memory leaks, video driver issues, bugs, or anything else then you simply won't be able to successfully complete the campaign in dead is dead.
These things haven't stopped me from playing dead is dead because I like to do the Boron start, but I'm pretty sure I will not finish the game in dead is dead mode any time soon.
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There's some players that want a walkthrough to follow for every game they play and don't want to waste any time doing things that don't directly lead to completion like exploring, figuring out puzzles, or trying suboptimal strategies which may lead to failure. Other players view those same things as the most worthwhile parts of the game, so if they were to skip doing them themselves and read someone's guide instead there would be no point in playing the game at all. To each his own.