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Firstly, Terran economy is a little whack. The sectors are huge, travel times are long, profit is minimal. There is great opportunity later in your career to profit from these sectors with Stations of your own, supporting the crippled economy. But not starting out, with no credits to your name.
I am unsure how far you are in this career, or how attatched you are to it. So i'll do my best to integrate it into the following. (Hope you like traveling!)
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You are going to need these map.
http://img703.imageshack.us/img703/9783/x3tc30engego.png
http://roguey.co.uk/x3tc/universe/
You will notice on the top right side of the map, the icons, what you are looking for is the FREE SHIP icon. Heres a list of ships
http://eng.x3tc.net/x3_tc_free/freeships.png
(BE SURE TO CROSS REFERENCE SHIP LOCATIONS WITH ROGUEY'S MAP)
Scattered around the universe are SPECIAL abandoned ships (these are NOT return mission ships) you can freely claim/use/dispose of these ships. These ships are largely unique prototypes that cannot be purchased, but can be sold (or even just the equipment on them if you want the ship) for MILLIONS, and is a great starting boost to your character.
The closest ship to you from the terran sectors is the "Buster Sentinel" in "Treasure Chest" this ship is not unique, but my be well armed. Find it, claim it, salvage it. Strip it of weapons and equipment. Command the Buster to the nearest Shipyard, and sell it. Take the weapons and sell them at the nearest Equipment dock/Military base. Depending on what you found on the ship, you should have just made 500,000c easily.
Next order of business, get your ass to Queens Harbor. Your already on the east side of the universe might as well make use of it... (Queens Harbor is on the Far South East of the map).
You will notice 2 Free ship icons near it.
One in "Veil of Delusion" and one in "Menelaus's Oasis" these are the real money maker ships, seeing both + weapons is easily 15 MILLION for you to play around with.
( Suicidal Squid/Dead is Dead mode, starts here... i've had to do it alot >.> )
Complete? Good! Now you have funds to play around with.
... or you could use it to make even more money.
From Queens Harbor, to the west, you will see a Paranid sector called "Perpetual Sin" this sector is an infinite money generator (Nividium Mining, you may want to google it, im only going to give a brief rundown)
You need a few things
- Nav satelite
- Mineral Scanner
- Mining Laser
- TS class trading vessel that can equip the mining laser
- Enough Paranid rep to purchase TS ships.
Fly to Perpetual Sin, scan asteroids, find a Nividium Asteroid.
Once located, call in the Trade vessel. Switch ships to the Trade vessel, use the mining laser on the Nividium asteroid, break it up a couple times into smaller chunks.
Switch back to other ship, drop nav satelite near shattered asteroid. LEAVE SECTOR AND NEVER RETURN
Command TS vessel, Orders, Special, Collect Rocks.
Dukes Citadel, the sector connected to Perpetual Sin has a Shipyard with Paranid Mining vessel (these come auto equipped to collect ore). Buy as many as you can (DO NOT UPGRADE THEM)
Command all the ships to "Follow Nav satelite" in Perpetual Sin
Once they reach the satelite, Command, Orders, Special, Collect Rocks.
Check in with them every once and a while through the property menu. When their cargobays are full, send them back to the SHIPYARD, and SELL THE SHIP WITH THE CARGO FULL OF NIVIDIUM. (6.7million is a single ship full of nividium)
Repeat as necessary.
Going for economy first is a general X series rule of thumb, but it's been toned down quite sharply in the Terran War games (TC and AP). These two games offer much better rewards for combat missions than the rest of the series, making that a more viable way to make money early on. If you have a combat-ready ship, it may be more practical - at least to start with - going for some missions where you're fighting things. Get some money under your belt, then visit a shipyard and pick up a freighter (or some other larger ship). Sure, pick up some cargo when you find it cheap, then offload it when you find somewhere with high demand, but don't make that your primary role straight away.
Those are called exploit, Kingdom End also have it too at 0,0 coord
Later, once you have plenty of Crs, you can set up some sector traders.
Don't do defence missions where you fight pirates. With bad pirate rep, Goner plot will be difficult without capital ship M7 or better. Also I do not recommned doing Return stolen ship mission. Return abandoned ship or deliver ship missions are great. Deliver ship mission boosts rep really nicely too. If you keep the ship from return abandoned / stolen ship, local police will go after that ship to destroy it. If you sell it or reverse-eng (with players HQ) they will drop the chase. Use jumpdrive and let them go through Xenon sector ^w^. If you attack them you will lose rep. For return abandoned ship missions I sugest having a fast M5 (Teladi Kestrel) ship with a transporter device, SETA, jumpdrive and some cells. Get to ship, transport jumpdrive, SETA, cells and yourself, order Kestrel to dock at station where you must deliver ship, jump to sector and dock. After you dock transfer SETA, Jumpdrive back to Kestrel (exchange ware). It is a bit of a long road for the first few mil early in the game, but that is similar in reality. Just keep going.
As for better Cr income. Once you have like 20 mil. Build a missile complex and set M5 manualy (Manual Trade run) to go endlessly selling missiles. Build it in a sector with eq dock that does not sell that missile and there are min 2 Solar PP max 2 jumps away.
For example: 5x Dragonfly missile fac, Ore mine L with enough high yeid (min 25 for 5 dragonfly facs), and needed T1 and T2 food facs (like Chelt Space Aquarium and Rastar Rafinery). Use SuperFreighter like Mistral to buy Energy cells and one or two M5s to sell missiles. Missile sell price 1 Cr below average, EC max buy price 15 Cr. You get aprox 700.000 - 800.000 Cr every game hour. And if you sell excess ore you get another little income boost.
Then start creating some Universe traders, but not more than 20 is mostly said but I prefer max 16 of them. All Mistral SF. And don't forget to explore more sectors.
Here you can find complex costs calculator -> http://www.altanetworks.com/x3/x3tcocc.html
That is because I do not like pirating inocent civilians. But I admit, that once I get my marines trained up and M7M I start to cap some capital ships like Skirnir, Tyr, Vali, Boreas or Xenon Q (for OOS sector defence) :P. Building missile complex like this in some decently defended sector will give steady income and you don't have to care too much about it while doing other stuff like plot missions. Build some more in other sectors and you get several if not tenths millions of Cr per hour. I hunt pirates when they dare to attack my TS ships now that I have Griffon and Goner plot behind me. And I got Yaki very angry since they were attacking my ships. I plan to wipe their stations after Treasure Hunt plot *supplying Claymore bomber with Phantoms and Vidar with Wraiths while having devilish grin on face*.
I highly recommend selecting another start, Suicidal Squid takes a significant amount of knowledge of the game in order to actually succeed, and considering Suicidal Squid is DiD, once you die, its basically over because most of the time you won't be willing to restart from a few game hours back because of death by an uncontrollable jumpgate accident.
edit add: I'll toss in now that you can go to the menu and turn off the DiD mode and still do Suicidal Squid. But I want the achievement =P
If you want play PLOT (most game called it QUEST) play Terran first, before "Fury PLOT", it is a bit spolier if i tell you the reason here, but i just can say u dont want one of the station become hostile to you forever dont you ?
Learn basic how to collect resource, because one of the plot ask you to do so, but you can skip all of the plot but the consequence you cant have a HQ and own a sector (yea sector by your name not taking from others)