Stellaris

Stellaris

View Stats:
Senf Sep 12, 2024 @ 11:00pm
Astral Rifts
So, apparently you have to assign leaders directly to them now, which I cannot. (List is empty). Does the leader need to have a specfific trait, is this a storm mechanic or just a bug?
< >
Showing 1-12 of 12 comments
Vovarush Sep 12, 2024 @ 11:05pm 
not councillor scientist on science ship
jamcarmody Oct 13, 2024 @ 7:54am 
Originally posted by Vovarush:
not councillor scientist on science ship

Could be, it also appears you need a certain societal development, one I'm not sure which one to allow you to research them.
Chthonic Guardian Oct 13, 2024 @ 9:15am 
Originally posted by Senf:
So, apparently you have to assign leaders directly to them now, which I cannot. (List is empty). Does the leader need to have a specfific trait, is this a storm mechanic or just a bug?

Yes, You need the tech (if I remember right there are 2: one for harvesting the threads and another for exploration.) Then you need a science ship and a scientist (WHO IS NOT ON THE COUNCIL). It will not let you use one on the council and that caught me up the first time because I couldn't figure out why I couldn't explore the rift.
I switched to a different scientist and "EUREKA!" it worked.

Good luck.
Last edited by Chthonic Guardian; Oct 13, 2024 @ 9:17am
jamcarmody Oct 13, 2024 @ 2:41pm 
Originally posted by Chthonic Guardian:
Originally posted by Senf:
So, apparently you have to assign leaders directly to them now, which I cannot. (List is empty). Does the leader need to have a specfific trait, is this a storm mechanic or just a bug?

Yes, You need the tech (if I remember right there are 2: one for harvesting the threads and another for exploration.) Then you need a science ship and a scientist (WHO IS NOT ON THE COUNCIL). It will not let you use one on the council and that caught me up the first time because I couldn't figure out why I couldn't explore the rift.
I switched to a different scientist and "EUREKA!" it worked.

Good luck.

Yeah, as for me, I'm not sure which cultural development upgrade or value system enables the researching of the technology to even *detect* them in the first place.
xycotta Oct 13, 2024 @ 5:37pm 
Physics - Astral Harvesting to harvest, Rift Sphere to explore. Scientist can't be a Councillor
Sanzokudebien Oct 24, 2024 @ 10:27pm 
I had a scientist exploring it, and then the ship he was on got traded, and now it's bugged thinking theres someone still exploring when there is no progression and I cannot assign a new scientist.
xycotta Oct 25, 2024 @ 7:57am 
I believe that is in the next bug fix
jamcarmody Oct 31, 2024 @ 10:29am 
Originally posted by xycotta:
Physics - Astral Harvesting to harvest, Rift Sphere to explore. Scientist can't be a Councillor

Yeah, that's GOT to be along a trajectory I've sometimes stumbled on, and sometimes completely missed, maybe even a social development allows that physics research... beyond that; sorry... not even anything but the furthest from angry at anybody else; it has to be something *I* am doing wrong, in any rendition of the game, that I've done right in the past to even *find the opening to that physics research* to begin with... I'm not angry at you folks at all: this's pure internal locus of control and thus internal locus of responsibility... it is simply some decision I've made in the past that got it wrong somehow.
But *how*, that's another question altogether that's baffling me at present.
And to boot: I haven't the *foggiest* idea what type of civilization policy I'd have to use to even be able *to* research Astral Rifts in Physics; I know it is doable, in just about *any* version of the game, or was at least; but I'm not sure which one... I'm not mad at *anybody* here; simply well and thoroughly confused about what I missed, or kept on missing in the last few games.
I've got the DLC, and it is active to the best of my knowledge.
Last edited by jamcarmody; Oct 31, 2024 @ 12:02pm
Pietje Puk Nov 29, 2024 @ 4:05am 
Originally posted by Sanzokudebien:
I had a scientist exploring it, and then the ship he was on got traded, and now it's bugged thinking theres someone still exploring when there is no progression and I cannot assign a new scientist.

Also experiencing this problem, but in my case i conqured the rift from an enemy civ. This other civ was seemingly exploring this rift when i killed them. Yet there scientist remained exploring the rift (without progress) and blocks me from doing so
RCMidas (Banned) Nov 29, 2024 @ 7:14am 
Originally posted by jamcarmody:
even be able *to* research Astral Rifts in Physics; I know it is doable, in just about *any* version of the game, or was at least; but I'm not sure which one... I'm not mad at *anybody* here; simply well and thoroughly confused about what I missed, or kept on missing in the last few games.
A) Keep exploring until you actually discover a system with an Astral Scar (closed) or Astral Rift (open).

B) The Astral Harvesting technology will show up eventually in your research pool.

C) Keep expanding until you actually own a system with an Astral Scar (closed) or Astral Rift (open).

D) You will then get the Rift In Space situation. When it finishes, you will be able to research the Rift Sphere technology at any time.

E) Once you have the Rift Sphere technology, send a science ship led by any scientist not on your council to explore an Astral Rift within your borders - or to hang around an Astral Scar until it opens into an Astral Rift.
jamcarmody Dec 1, 2024 @ 11:49am 
Originally posted by RCMidas:
Originally posted by jamcarmody:
even be able *to* research Astral Rifts in Physics; I know it is doable, in just about *any* version of the game, or was at least; but I'm not sure which one... I'm not mad at *anybody* here; simply well and thoroughly confused about what I missed, or kept on missing in the last few games.
A) Keep exploring until you actually discover a system with an Astral Scar (closed) or Astral Rift (open).

B) The Astral Harvesting technology will show up eventually in your research pool.

C) Keep expanding until you actually own a system with an Astral Scar (closed) or Astral Rift (open).

D) You will then get the Rift In Space situation. When it finishes, you will be able to research the Rift Sphere technology at any time.

E) Once you have the Rift Sphere technology, send a science ship led by any scientist not on your council to explore an Astral Rift within your borders - or to hang around an Astral Scar until it opens into an Astral Rift.

Yeah, that's NOT the problem I had; the game never allowed me to find the research option; simple as that- and it had to be some kind of choice I'd made in the gameplay.
The reason why what I said appears to be the case is in the past I'd never had the astral rift nor astral scar found at all, but in those previous games I'd been able to reseach the astral rifts- thing is: I never ever found any.
Sabaithal Dec 1, 2024 @ 1:15pm 
1) You "assign" leaders to them the same way you do archeological sites. Scientist in a science ship, right click on the thing, it will give you the option.

2) You need the "rift sphere" technology. An event should eventually occur that will unlock it.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Sep 12, 2024 @ 11:00pm
Posts: 12