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Given Default Armies recruiting is Pop=Army, i would argue whatever "Pop" is (While not Impacting said "Pop" production,)
That's how I always play it. Why not? You could also say it 10 million soldiers, but that's less fun.
They purposely never define it, just like how they purposely never define how large a "pop" is.
If i were to guess i'd say a pop is around a billion people (based mostly on earth spawning with 8-9 pops in the game and our current population being slightly above 8 billion)
And a assault unit being around 10% of that (based on the fact that you can recruit one normal assault army for each pop you have of a species and 10% of a population being military is a reasonable number you can achieve in war times).
Off course its just speculation.
For example, I have a feeling the Titanic Life armies use less individual soldiers than most other armies.
I have a feeling 100 Million soldiers in 1 assault unit would be a commander's nightmare.
The Strength of the Army can be adjusted and modified by species traits and if there is a leader in the company or not. So I don't really think of it as number of soldiers, but Strength of the unit and How Strong the Particular Species of the army is.
But for myself, I go with the assumption that a pop represents 100 million beings. Since each army unit is tied to a pop, I like to assume that each troop is recruited from that pop and that a society could reasonably allocate 1% of its manpower to active armed forces. (Yay for the convenience of round numbers). Anyways... all those assumptions boil down to world-invading combat units of a million soldiers each. Conveniently, every % of damage inflicted in the combat phase then represents about 10,000 deaths.