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I am definitely going to get the DLC just gotta wait to get paid first :D
They used to do 75% which is how I got most of my CK2 DLC. Wish they would go back to that but I guess everyone just sat and waited for them.
- Leaders can be very important (especially with Galactic Paragons), giving large stacking research bonuses in particular. Also for admirals the Trickser trait is a must have through much of the early game, since you will be fighting fleets much large than your own. Losing a battle won't mean much when most of your ships remain afterwards, while the enemy lost half of theirs. I would even go so far as to invest into the venerable trait, depending on your game settings.
- To add to the above technocracy really helps.
- Starbases on chokepoints are vital. Especially against the AI, who will eventually just stop trying to fight you if your starbases are powerful enough, even if your fleet is nonexistent (which is my only explanation...). Early game they are your main defense, with your fleets existing to turn the tide in your favor if the enemy does attack them.
- No more than 3 planets. Arguably that already may be too much, but you want some leeway with building things.
- You need the Utopia DLC at least. Unless you plan to minmax till your brain falls out, you need megastructures. Not just the endgame ones either, having dyson swarms and arc smelters will massively boost your economy as a tall empire pretty early on.
- To add to the previous the shattered ring origin is ideal for tall empires. Just remember you can colonize the other segments early on, you just need to research four specific techs to clear the blockers inhibiting their habitability.
- Remember that you don't become godlike powerful until near endgame years. So don't be aggressive, if necessary placate your neighbors until that time then expand through the galaxy in a sea of filthy xenos blood!
- Keep your territory small. <Empire Size> aside, your neighbors will see large territory with low population as easy pickings (and it will be much harder to defend due to the distance).
I find playing wide a real click-a-thon, and it gets tedious. Lately I'm quite happy playing exclusively tall, and I'm LOVING megacorp. It has its own kind of vassal, that feeds TONS of resources into your tiny empire. With those resources you can outbuild your enemy's fleets, and everything else. You need the megacorp DLC. Getting vassals and taxing them for resources and tech - I think that might work well even without DLC's.
For "tall" I will make it about one sector big (home-base + 4 systems out). Occasionally I'll grab a very valuable system that's not connected, because it has unusual types or amounts of resources, an abandoned megastructure, or a useful Enclave (Overlord DLC). In that space, also, you can build ringworlds and habitats.
We're talking endgame developed planets, not newly colonized ones, and one of them is usually an Ecumenopolis.
And Galactic Curators for some quick unity, reseach and digging outside your turf.
If you play machine (what gives you 50% habitability on the ruined sections) do Virtuality.
It's alright to own a sector, for megastructures and furnaces.
Grab the special star systems as you find them. Because Galactic Curators star systems with funny research bonuses are special, too.