Stellaris

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Empire Capital primary focus
I have put tons of hours into this game and I have never settled on what the best/optimal capital should be. Should in be research hub? Unity? Extraction? A lot of the time I just change it to whatever I need in that play through. But I want to now focus on building the most optimal capital for any game. I mostly play machines so any thoughts or suggestions would be most welcome.
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Showing 1-15 of 15 comments
Kameh Jan 6 @ 8:30pm 
I personally have always done research. Districts are enough city ones to have enough building slots and housing for the pops needed.

Then usually make the other districts whatever I need if I lack a mining or energy world atm.
I'd suggest this: At the start of the game, you may need it as a bit of a "catch-all" to address your economy's needs. But as the game develops, and you can have specialized planets address those needs, I always prefer to make my capital a RESEARCH one. You get some bonuses (mouse-over the words "Empire Capital" on planet view to see them): one is +10%. Research seems to be one of your more valuable things to produce, as it in turn magnifies everything else: more minerals, more energy, more fleet power, etc.

By mid-game, I think, your economy should be at least strong enough to rip down buildings and put up better ones for a given planet, and switch districts. Don't be afraid to do that: the long-term payoff is very much worth it, IMHO.
Originally posted by Kalemenos:
I'd suggest this: At the start of the game, you may need it as a bit of a "catch-all" to address your economy's needs. But as the game develops, and you can have specialized planets address those needs, I always prefer to make my capital a RESEARCH one. You get some bonuses (mouse-over the words "Empire Capital" on planet view to see them): one is +10%. Research seems to be one of your more valuable things to produce, as it in turn magnifies everything else: more minerals, more energy, more fleet power, etc.

By mid-game, I think, your economy should be at least strong enough to rip down buildings and put up better ones for a given planet, and switch districts. Don't be afraid to do that: the long-term payoff is very much worth it, IMHO.

I don't think I have ever seen one say +10% research. On none capital planets its build speed and upkeep reduction, and as for capital its resources from jobs +15%.

Well it turns out the +15% actually effects research, which is strange because I have heard multiple people claim it did not do that. Plus with the wording I had assumed it was only Minerals, energy, alloys etc.
Originally posted by Hirokazu Takeda:
Originally posted by Kalemenos:
I'd suggest this: At the start of the game, you may need it as a bit of a "catch-all" to address your economy's needs. But as the game develops, and you can have specialized planets address those needs, I always prefer to make my capital a RESEARCH one. You get some bonuses (mouse-over the words "Empire Capital" on planet view to see them): one is +10%. Research seems to be one of your more valuable things to produce, as it in turn magnifies everything else: more minerals, more energy, more fleet power, etc.

By mid-game, I think, your economy should be at least strong enough to rip down buildings and put up better ones for a given planet, and switch districts. Don't be afraid to do that: the long-term payoff is very much worth it, IMHO.

I don't think I have ever seen one say +10% research. On none capital planets its build speed and upkeep reduction, and as for capital its resources from jobs +15%.

Well it turns out the +15% actually effects research, which is strange because I have heard multiple people claim it did not do that. Plus with the wording I had assumed it was only Minerals, energy, alloys etc.
research and unity produced by pops(not buildings) are both "resources from jobs" too
Originally posted by Kufesska:
Originally posted by Hirokazu Takeda:

I don't think I have ever seen one say +10% research. On none capital planets its build speed and upkeep reduction, and as for capital its resources from jobs +15%.

Well it turns out the +15% actually effects research, which is strange because I have heard multiple people claim it did not do that. Plus with the wording I had assumed it was only Minerals, energy, alloys etc.
research and unity produced by pops(not buildings) are both "resources from jobs" too

I realize this now after checking.
Kalemenos Jan 7 @ 6:24pm 
Originally posted by Kufesska:
research and unity produced by pops(not buildings) are both "resources from jobs" too
Yes, thank you, that is what I meant; my original expression, "+10% res," was imprecise. The boost is to job production, not straight to research. Sorry for the confusion Hiro
Silamon Jan 7 @ 6:32pm 
My capital is always a research world until I can set up a colony dedicated to research specifically. After that I convert it into a lot of admin buildings for unity.
Kufesska Jan 7 @ 6:43pm 
forge capital also a nice specialization - only forge designation that increases alloy production, instead of job upkeep
and building slots can be used for empire unique buildings, like embassy
Foundry focus, because consumer goods never stop being in demand until very late game, and the capitol gets bonus to all production. I can supply several research worlds this way.

Well assuming I'm playing wide anyway. If I'm playing tall its a different story.
Last edited by Sabaithal; Jan 7 @ 9:09pm
Forge and research sound like the best bet. Considering the increase in output of all resources (research is included in that calculation) Research sounds more appealing since there isn't a planetary decision that increases that output alone.
Old Ben Jan 7 @ 10:23pm 
Originally posted by Sabaithal:
Foundry focus, because consumer goods never stop being in demand until very late game, and the capitol gets bonus to all production. I can supply several research worlds this way.

Well assuming I'm playing wide anyway. If I'm playing tall its a different story.

OP said he mostly play Machine, so consumer goods is of no use. I also play Machines, and focus on research research research....
Personally I go unity generation on the capital because it just makes sense to me - it's the capital after all.
Silamon Jan 7 @ 11:04pm 
Originally posted by Yippo the Clown:
Personally I go unity generation on the capital because it just makes sense to me - it's the capital after all.
In general yeah. For a faction dedicated to science the capital being majority research makes sense too. Or one focused on industrial evolution could make sense being a forge world.
Originally posted by Hirokazu Takeda:
Research sounds more appealing since there isn't a planetary decision that increases that output alone.
thats why habitats and ringwords are best tech worlds
Last edited by Kufesska; Jan 8 @ 6:13pm
Originally posted by Kufesska:
Originally posted by Hirokazu Takeda:
Research sounds more appealing since there isn't a planetary decision that increases that output alone.
thats why you habitats and ringwords are best tech worlds
True but for me those come to late or I do not want to build a habitat. The thing I noticed lately as machine race is that I only have 60% hab on a habitat and that was default.

Originally posted by Yippo the Clown:
Personally I go unity generation on the capital because it just makes sense to me - it's the capital after all.
This also makes sense thematically.
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Date Posted: Jan 6 @ 8:04pm
Posts: 15