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Then usually make the other districts whatever I need if I lack a mining or energy world atm.
By mid-game, I think, your economy should be at least strong enough to rip down buildings and put up better ones for a given planet, and switch districts. Don't be afraid to do that: the long-term payoff is very much worth it, IMHO.
I don't think I have ever seen one say +10% research. On none capital planets its build speed and upkeep reduction, and as for capital its resources from jobs +15%.
Well it turns out the +15% actually effects research, which is strange because I have heard multiple people claim it did not do that. Plus with the wording I had assumed it was only Minerals, energy, alloys etc.
I realize this now after checking.
and building slots can be used for empire unique buildings, like embassy
Well assuming I'm playing wide anyway. If I'm playing tall its a different story.
OP said he mostly play Machine, so consumer goods is of no use. I also play Machines, and focus on research research research....
This also makes sense thematically.