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https://stellaris.paradoxwikis.com/Physics_research#Particles
Thanks I thought maybe it was the Increase Physics research II x6000 tech
Also since the Jump Drive tech only requires Zero Point Power, so without wormholes you could skip Hyperdrive II + III entirely.
Both help. It tends to take about 2 weeks for a fleet to go into FTL with a basic hyperdrive, and a variable amount of time depending on system size (trinaries can be quite big) and size of the slowest ship in the fleet (corvettes are faster than frigates), but roughly 5 weeks to cross an average system on a basic thruster, so you might see 2 months per hyperlane with basic speed.
Keep in mind, though, that +50% speed is not as good as -50% charge time, as -50% is equivalent to +100% speed. At jump drives, you get down to 4 days to jump, and at impulse drives, about 3 weeks to cross a system. So, basically, 10 days savings vs. 15. The thrusters are still better (especially with afterburners), but everything adds to your speed, and the thrusters aren't that much better. Also, there are several things that add to sublight speed, such that you can easily get +200% sublight speed total, and that all leads to diminishing returns. Because of the aforementioned subtracting being more powerful than adding percentiles, additional thruster research become less attractive later in the game from those diminishing returns, while drives catch up. Also note that drives cost the same regardless of ship size, but thrusters on battleships cost eight times as much as on corvettes.
Personally, I tend to play a highly mobile war, so I'll take both as soon as I can, and always take Rapid Deployment war doctrine. You can win wars against larger enemies just never fighting them and making an end run for all their systems while they helplessly chase after my fleets, never catching them.