Stellaris

Stellaris

View Stats:
Are migration treaties generally worth taking?
I'm guessing its always a bonus to overall growth, but is it worth getting random trash pops instead of your perfectly tailored lads?
< >
Showing 1-7 of 7 comments
Triley Aug 15, 2022 @ 2:50pm 
Well, influence's value seems skyrocketed since Overlord which make me think twice before spending 0.25 influence on migration treaty.
True. I was actually specifically thinking about the Free Migration law federations can get, no upkeep there and you can get a lot of them.
korean cookbook Aug 15, 2022 @ 6:13pm 
It's a niche thing. Before that one gene modding tech it can help you get species that can colonize lower hab. worlds in your empire, but it can be a drag in the long run. Plus, you can also get those pops from conquering, invading/infiltrating primitives, or the slave market. There can be some other good uses for them, but most are early game or have easier ways to achieve (e.g. getting bio pops in a synth ascended empire. You could use a migration treaty, or just keep some non-cyborgs when you ascend/the other above methods). By the time you get the fed law, I find them to be obsolete
Tiasmoon Aug 15, 2022 @ 6:24pm 
Random trash pops? Unless you have Clone Army ascendants or already bio-modded pops , yours are barely better. And in later case, well you can bio-mod their pops too.

In fact, those ''trash pops'' have better habitability and thus much higher value on planets that your own pops suck at.

Free migration is only something you want if you can ensure that you get a new bonus to migration (rather then a penalty)
Last edited by Tiasmoon; Aug 15, 2022 @ 6:25pm
Ryika Aug 16, 2022 @ 6:12am 
99% pointless with standard settings. 1% useful to gain access to pops to settle planets early that would otherwise have been very low habitability.

Also dangerous because of Lithoids that can kill your growth rates, and the danger for pop growth resets.

Early on, Emigration Push is practically non-existent aside from the small amount generated by having new colonies, so you simply won't get meaningful amounts of immigration, even if you invest into immigration pull. Later on when Emigration Push does become more of a thing, pop growth required per pop has already skyrocketed and the actual impact is still very small.

Overall, not something you want to use. At best, enter a Migration Treaty, queue the Colony Ship and immediately cancel the agreement.
Last edited by Ryika; Aug 16, 2022 @ 6:15am
ScreamCon Aug 16, 2022 @ 6:49am 
You won't want the pops anyway if your a puratist xenophobe empire. The empire believes its main species is the chosen one to run all worlds.

Even as xenophile... just means you are more fair to alien species rather than immigration agreements being useful.
Kypamop Aug 16, 2022 @ 7:32am 
You can get psionic pops and make them half-cyborgs. Nice trait combo for your leaders.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Aug 15, 2022 @ 2:00pm
Posts: 7