Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In fact, those ''trash pops'' have better habitability and thus much higher value on planets that your own pops suck at.
Free migration is only something you want if you can ensure that you get a new bonus to migration (rather then a penalty)
Also dangerous because of Lithoids that can kill your growth rates, and the danger for pop growth resets.
Early on, Emigration Push is practically non-existent aside from the small amount generated by having new colonies, so you simply won't get meaningful amounts of immigration, even if you invest into immigration pull. Later on when Emigration Push does become more of a thing, pop growth required per pop has already skyrocketed and the actual impact is still very small.
Overall, not something you want to use. At best, enter a Migration Treaty, queue the Colony Ship and immediately cancel the agreement.
Even as xenophile... just means you are more fair to alien species rather than immigration agreements being useful.