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Allows you to protect your scientists from random leviathan encounters, get over that aggressive neighbour that locked you in early so you can keep exploring, camp a fleet above the enemy's home system for a sneak attack the moment you declare war,
etc. etc.
Cloaking is a useful way to send ships through borders undetected. Say, if an enemy empire has closed their borders and blocked a chokepoint, you can potentially slop by via cloaking. Higher tiers of cloaking are harder to detect. I've been also using it to cloak science ships while sending them to scan debris in the middle of an active warzone. You activate it by selecting the ship on the map, and in the fleet menu, press the cloak button. It'll be one of the buttons in the same area where you select fleet stance, orbital bombardment, automatic exploration, ect. And you most likely have seen the AI use it. When you detect a cloaked ship, the icon looks a little different but if you're not aware of what the cloaked icon looks like and not paying attention, you might miss it. You'll see when you cloak one of your fleets.
I could aim for relic worlds, but thats not something i like to rely on.
The only way to get it is getting real lucky with some possible spawns around me (Which so far i've barely gotten a notable amount) Or the One building which gives a Tiny amount of minor artifacts.
Not to crap all over it, I'm glad they've made this Extremely rare resource super useful, But 1 i'd like them to do the same for nanites/living metal. And 2. Just give me a few more ways to up the income.
This already was the best "non-cheese" origin, now you also start with the archaeo-tech researched, and the archaeo facility built in your capital instead of a regular research lab.
Also the blockers now give something like 30-50 rather than 3-5 artifacts.
Perhaps also grab the First League precursor, get lucky with the Rubricator, yummie yummie minor artifacts
And it's not really good for the weapons specifically, but the buildings and starbase upgrades. Like the Cybrex mining hub adds +150% resources from all types of orbital stations (mining, energy, research etc). First League gives a special admin bonus building which also grants +100 edict fund. The ancient refinery gives 3 jobs and +40% planetary rare resource output. And so on.
Already did, i capped out on about 7 or so minor artifacts per month at end end game. It's not the bulk reward artifacts i need it's the per month ones, Though i play militaristic and rebuilding fleets can be upwards of 2/3k minor artifacts per fleet.
the auto-designer is there for new players who still have to grasp the basic game mechanics.... and lets be real here.. the auto-designer has always been ♥♥♥♥.
If you want to be lazy and save on micro.. both the ship-designer and the fleet-manager are the last thing you should do it to.
So that's a you-problem and not a problem that the modules are garbage.. on the contrary they can be really strong... if used right.
Archo-tech is also more for highvalue-ships rather then spam-ships you are loosing en masse like corvettes and frigates.
Its ok the problem is the fact that we cant set the weapons on star bases means the game will literally ignore all the better weapons for inferior archotech weapons no matter what you do.