Stellaris

Stellaris

Statistiken ansehen:
Chuddly (Ausgeschlossen) 19. Juni 2022 um 16:41
Research oriented empire?
Is it better to be a machine empire with 'introspective', 'logic engines' or an organic one with fanatic materialist, technocracy, intelligent, and one of the 3 research focuses for the 15% boost?
I imagine organics are better based on that but do machine empires perhaps scale better or something?
< >
Beiträge 113 von 13
Tiasmoon 19. Juni 2022 um 19:15 
You can play a research orientated empire as any kind of empire. It doesnt really matter if you are organic or whatever.
Chuddly (Ausgeschlossen) 19. Juni 2022 um 20:19 
Ursprünglich geschrieben von Tiasmoon:
You can play a research orientated empire as any kind of empire. It doesnt really matter if you are organic or whatever.
Sounds good, thanks.
The best research empire is the rouge servitor machine empire. If were 'just' talking about raw efficiency.
They got nerfed in that you can't start with research ringworld and now harder to open building slots but each bio trophy was boosted in the amount of % they give by like 4 fold.

Its still worthwhile to run normal empire as normal empires can more easily integrate alien empires you do war with time and have happiness which can help get crime under control.

Slavers trade away the stability boost with happiness for having much reduced housing needs compared to all gestalts and egalitarian. Aside from being similar of not having good upkeep for pops like the regular gestalt.

That should give you enough of perspective of what you want to choose, game lets you pick what strengths you want.
Zuletzt bearbeitet von ScreamCon; 19. Juni 2022 um 20:46
Chuddly (Ausgeschlossen) 19. Juni 2022 um 21:15 
Ursprünglich geschrieben von ScreamCon:
The best research empire is the rouge servitor machine empire. If were 'just' talking about raw efficiency.
They got nerfed in that you can't start with research ringworld and now harder to open building slots but each bio trophy was boosted in the amount of % they give by like 4 fold.

Its still worthwhile to run normal empire as normal empires can more easily integrate alien empires you do war with time and have happiness which can help get crime under control.

Slavers trade away the stability boost with happiness for having much reduced housing needs compared to all gestalts and egalitarian. Aside from being similar of not having good upkeep for pops like the regular gestalt.

That should give you enough of perspective of what you want to choose, game lets you pick what strengths you want.
Perfect, that's awesome, thank you. Rogue servitor sounds fun too.
VoiD 19. Juni 2022 um 21:34 
If you're willing to go a bit more advanced into gaming shenanigans here's a suggestion I haven't tried, but should work, for a tech rush.

Clone army origin+materialist, so you can get Academic Privilege living standards+technocracy and researcher ruler jobs with the +40% efficiency from your ascended clones (if you chose this path for your species).

If you manage grow your pops super fast, finish your excavation thing very early and get this going you should be getting cruisers and battleships much sooner than everyone else in the galaxy.

The catch: Psionic ascension is probably the best for clones as they already have the best leaders in the game, so you'd want to have even better bonuses from psionic to combo, but materialism makes it much harder to discover psionics, so you could try a combo of egalitarian+supressing/promoting certain groups within your empire, perhaps conquering another spiritualist specieis and giving them citizen rights too so they can form the spiritualist faction, then embrace spiritualism, discover psionics, go down the psi ascension path and quickly return to your materialistic ways to continue with your research shenanigans.

This is just a theory, I haven't tried it and I don't know how well it would work in practice.
VoiD 19. Juni 2022 um 21:36 
Of course, just having materialistic ascended clones with psionic traits for your species and the extra bonus from living standards is a hell of a bonus by itself, egalitarians get even more bonuses for specialists, which mean researchers too, not even counting the OP leader bonuses, it should be interesting.
No mention of the unity factors or void dwellers?

Void dwellers get an output bonus on habitats.
Habitats give straight research bonus vs planet is upkeep.

Spending unity to increase the ascension tier of a habitat increases that 10% and reduces the sprawl keeping the base cost to research down.

Habitats also do not have the gas cost like ringworlds do.

As for psionic, I dunno, I think the evolution can be better for two ascension perks because you can apply that to any race, not just your own.

I mean there is loads of different ways to go.
Spirtualist Clone Army is a tech monster. The reason it keeps up with materialists is because they can spam out a lot more science ships and pick up anomalies.
There is an alternative route for regular empires. Instead of boosting tech you negate sources of sprawl. Do that hard enough and you'll be able to have a larger empire with larger economy and still research at same rate. It boosts the early game less and late game more.
Zuletzt bearbeitet von ScreamCon; 20. Juni 2022 um 2:10
Danny 20. Juni 2022 um 3:22 
Machine empires don't need to produce many basic resources, just mostly energy and minerals as much as your alloy production requires.
Regular empires have access to happiness and therefore potentially higher stability on planets, which is a pretty significant boost to all production. Something like materialist/egalitarian (maybe with xenophile too) empire can have close to 100% happiness almost right from the start and 86% stability on the capital which is 21,6% productivity bonus.
I just played another game and I can say with sadness that sprawl reduction builds are the meta for wide empires :(

Meaning late game you got two options, turn everyone to vassal use their resource to muster mega fleet. Or reduce much of your sprawl to keep the research penalty reasonable.
I'm really enjoying playing my megacorp trade build or criminal syndicate atm. With both, I open up loads of branch offices and build the research building. It's pretty easy to get between ten and twenty branch offices on planets which means ten to twenty research buildings. So loads of credits and research too.
< >
Beiträge 113 von 13
Pro Seite: 1530 50

Geschrieben am: 19. Juni 2022 um 16:41
Beiträge: 13