Stellaris

Stellaris

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d20Chemist Jul 17, 2022 @ 12:36pm
When do people set the mid/end/victory year?
I'm curious to what years people set the mid game, end game and victory year. Do you keep the default? Make it shorter? Make it longer? What's the commonish consensus?
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Showing 1-11 of 11 comments
crgzero Jul 17, 2022 @ 1:06pm 
I almost always leave it as Is. Like 8 out of 10 games.
HappySack (Banned) Jul 17, 2022 @ 1:21pm 
I prefer to shorten it a bit to 75 year increments and victory year to 50 years.

I don't know the common consensus but I would say that the game goes on for too long.
Ryika Jul 17, 2022 @ 1:37pm 
2275/2350. Imho that's a pretty good compromise between having enough time to do stuff, and not sitting around spamming repeatables for a century.
Last edited by Ryika; Jul 17, 2022 @ 1:37pm
Demon of Razgriz Jul 17, 2022 @ 5:19pm 
I usually leave it as it is. I like playing longer games.
crgzero Jul 17, 2022 @ 11:01pm 
I mainly keep it as is cause I play with various mods that add in a lot of stuff.

I really like building/using the quasi stellar obliterator.
VoiD Jul 17, 2022 @ 11:05pm 
Originally posted by Ryika:
2275/2350. Imho that's a pretty good compromise between having enough time to do stuff, and not sitting around spamming repeatables for a century.
This is probably a good measure.

Last game I've used 2250 and 2325 and if felt a bit "too soon" when the contingency spawned 4m power fleets everywhere.

Could have lost the game if they were a bit faster with their invasions, and while it was nice to finally see an actual crisis that I had to fight against for decades, at the same time, it's a bit annoying to fight against such a bullet sponge army lacking so much firepower, rebuilding dozens of fleets every battle over and over again.

Might be more interesting to push late game below 2300 instead and not use a x25 crisis, hoping the fallen empires actually get to do something for a change(?) Could be an idea for a next try idk.
Gedsaro Jul 20, 2022 @ 7:51pm 
Yeah, Im thinking for my next game I will probably shorten the mid/endgame years by something like 25 years each? maybe 50?
In my current large galaxy game with a decently tech focused (just civics, not min-maxing it) empire, I hit only repeatable techs for 2/3 tech categories in the last 20 years or so of the default midgame, pretty sure if I was less tech focused, I still would have hit end of tech tree around end of midgame year, or not long after, which just feels too soon.

I figure if you push tech, you should be able to hit all repeatables before the end of the game for sure, but it should be well after half way when you do if your not min-maxing.
ChaffyExpert Jul 20, 2022 @ 8:46pm 
Earliest as possible, due to how long even a single month takes.

No end-date though.
Last edited by ChaffyExpert; Jul 20, 2022 @ 8:46pm
Tiasmoon Jul 21, 2022 @ 11:21am 
2250/2300 these days. I've been used to playing on 2-5 tech cost for a long time before 3.0 hit since tech was too fast. Tech is even faster now, so I ended up lowering the dates to this so the crisis is still a challenge to me.

I would just raise tech costs, but the problem is that also raises unity cost. That was already an issue before 3.x and why I stopped playing higher costs. But after the unity rework it would be even more of a pain to get traditions.If they finally had some sense and seperated the tech and unity cost into 2 different sliders, I would likely play on maybe as high as 5x tech cost instead. With mid/end game dates set to maybe 2300-2350 or even 2400.

Originally posted by VoiD:
Might be more interesting to push late game below 2300 instead and not use a x25 crisis, hoping the fallen empires actually get to do something for a change(?) Could be an idea for a next try idk.

Crisis would have to be pretty low. Like below 5x. That said, having really early crisis but with much lower fleetpower could be interesting too. There's the Khan and Grey Tempest but they dont have as interesting mechanics as the endgame crisis do.
Last edited by Tiasmoon; Jul 21, 2022 @ 11:22am
Elitewrecker PT Jul 21, 2022 @ 4:27pm 
Eh? Aren't tech and tradition costs separate?
Tiasmoon Jul 21, 2022 @ 8:17pm 
Originally posted by Elitewrecker PT:
Eh? Aren't tech and tradition costs separate?

Tech cost slider effects both.
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Date Posted: Jul 17, 2022 @ 12:36pm
Posts: 11