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I don't know the common consensus but I would say that the game goes on for too long.
I really like building/using the quasi stellar obliterator.
Last game I've used 2250 and 2325 and if felt a bit "too soon" when the contingency spawned 4m power fleets everywhere.
Could have lost the game if they were a bit faster with their invasions, and while it was nice to finally see an actual crisis that I had to fight against for decades, at the same time, it's a bit annoying to fight against such a bullet sponge army lacking so much firepower, rebuilding dozens of fleets every battle over and over again.
Might be more interesting to push late game below 2300 instead and not use a x25 crisis, hoping the fallen empires actually get to do something for a change(?) Could be an idea for a next try idk.
In my current large galaxy game with a decently tech focused (just civics, not min-maxing it) empire, I hit only repeatable techs for 2/3 tech categories in the last 20 years or so of the default midgame, pretty sure if I was less tech focused, I still would have hit end of tech tree around end of midgame year, or not long after, which just feels too soon.
I figure if you push tech, you should be able to hit all repeatables before the end of the game for sure, but it should be well after half way when you do if your not min-maxing.
No end-date though.
I would just raise tech costs, but the problem is that also raises unity cost. That was already an issue before 3.x and why I stopped playing higher costs. But after the unity rework it would be even more of a pain to get traditions.If they finally had some sense and seperated the tech and unity cost into 2 different sliders, I would likely play on maybe as high as 5x tech cost instead. With mid/end game dates set to maybe 2300-2350 or even 2400.
Crisis would have to be pretty low. Like below 5x. That said, having really early crisis but with much lower fleetpower could be interesting too. There's the Khan and Grey Tempest but they dont have as interesting mechanics as the endgame crisis do.
Tech cost slider effects both.