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Ecumenopolis question
I have a relic world with the Restore Ecumenopolis decision available. I've never made one or used this decision. Will it remove the other special planetary features from the relic world that are boosting all my researchers and providing 2 gas/crystal/mote jobs?
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Showing 1-7 of 7 comments
Elitewrecker PT Jul 15, 2022 @ 7:36pm 
It'll receive a boost from being an old relic world so it'll still have a tech bonus, but it'll lose the strategic jobs.
HappySack Jul 15, 2022 @ 7:42pm 
Restoring an ecumenopolis will give a feature that gives a 10% increase output from researchers combined with the base amount of 20% that applies to everything (from being an ecumenopolis) so the output from researchers will be the same.

You do lose all the strategic resource features as well as the basic resource districts however.
Last edited by HappySack; Jul 15, 2022 @ 7:43pm
jerrypocalypse Jul 15, 2022 @ 7:58pm 
Are the other benefits of an ecumenopolis pretty good? I had a random event after settling that added an additional +15% society research on top of the 30% bonuses to all for the relic world modifier. So I'd lose that I assume as well as the strategic resources?
Tiasmoon Jul 15, 2022 @ 11:13pm 
Ecumenopolis gives special districts for alloys, consumer goods, unity, and amneties. Those give 6 jobs each. Prior to 3.0 which gave us industrial districts, this was the only real way to stack a lot of alloy of consumer good jobs on one planet. With industrial districts now being a thing, the difference isnt as huge. It is however still 3x the jobs for either resource as well as easy amneties and unity that doesnt rely on buildings.

Basically an Ecumenopolis is a huge planet (effectively planet size x3, so up to 75~ish) that on top of that also gives 100% habitability, 20% bonus to all jobs (30% in case of research) and +50% growth speed.

Turning a relic world into one is usually a good idea since it also means you can do it much earlier as you wont need an ascension perk for it, just the 2 housing techs, clear blockers and 20k minerals+ 200 influence.

Only time you might want to wait is if you really need the strategic resources or large deposits or minerals/energy.

If you combine this with further bonus like capital designation, event modifiers, etc its easy to make an Ecumenopolis a huge resource source for your advanced resources.
Last edited by Tiasmoon; Jul 15, 2022 @ 11:15pm
Shinobi273 Jul 16, 2022 @ 2:27am 
There is also some negation using hive mind right? Or is it all gestalt consiousness?
HappySack Jul 16, 2022 @ 2:56am 
Originally posted by Shinobi273:
There is also some negation using hive mind right? Or is it all gestalt consiousness?
No GC can make them except Rogue Servitors.

Thee only way they can get them is by stealing them from other empires.
jerrypocalypse Jul 16, 2022 @ 4:32am 
Originally posted by Tiasmoon:
Ecumenopolis gives special districts for alloys, consumer goods, unity, and amneties. Those give 6 jobs each. Prior to 3.0 which gave us industrial districts, this was the only real way to stack a lot of alloy of consumer good jobs on one planet. With industrial districts now being a thing, the difference isnt as huge. It is however still 3x the jobs for either resource as well as easy amneties and unity that doesnt rely on buildings.

Basically an Ecumenopolis is a huge planet (effectively planet size x3, so up to 75~ish) that on top of that also gives 100% habitability, 20% bonus to all jobs (30% in case of research) and +50% growth speed.

Turning a relic world into one is usually a good idea since it also means you can do it much earlier as you wont need an ascension perk for it, just the 2 housing techs, clear blockers and 20k minerals+ 200 influence.

Only time you might want to wait is if you really need the strategic resources or large deposits or minerals/energy.

If you combine this with further bonus like capital designation, event modifiers, etc its easy to make an Ecumenopolis a huge resource source for your advanced resources.
Ah, I didn't know how the special districts worked, thank you. That sounds quite a bit more appealing. I'm playing rogue servitor and currently using the relic world as my research hub, just with the strategic resources there as well. It sounds like I should still be able to keep it on research and just have bonus jobs as well. I'll need to make a refinery world one I get the rest of those techs to replace the strategic ones.
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Date Posted: Jul 15, 2022 @ 7:19pm
Posts: 7