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Startech is probably what you'd like. https://steamcommunity.com/sharedfiles/filedetails/?id=2494712590
In the very beginning the AI gets propped up by their bonuses.
As the game progresses and their empire expands they have to manage more and more while their bonuses stay the same so their weakness becomes more apparent.
So for now that means you can either try to use the scaling difficulty option or/and use the before mentioned mod.
The ai will normally attack if there is a strong likelihood that it will win. The player's goal is normally to prevent an incoming attack, or at least control where it will happen.
This is one of the reasons that most players look for chokepoints and build a well-defended station there. In the early game, you don't need to max out on defenses to dissuade nearby empires from attacking you. You can play politics and try to befriend your neighbors, but if one or two are likely to attack you eventually, you would want to build extra defenses at the nearby chokepoints and/or try to get one neighbor to attack the other, rather than you.
All the while, you build up your infrastructure and gradually build your fleet. From this point on, you may choose to play "tall" or "wide" (or a hybrid of the two).
1500 fleetpower by 2238 is very little for an empire that bothered to build ships, tho.
Those mods would completely destroy the OP. Even on the lowest difficulty where they dont get any resource bonus.
And the guy who had 20k fleet power in 38 years, how? Were you clone army? Devouring swarm? Scion? I was just playing mechanist.
While 20k might be a lot, 1.5k is still way too low to do anything meaningful.
Mods dont prevent iron man mode, just achievements.
As for getting high fleet power, try selling almost everything and buying alloys to fill up your fleets. The AI is much better at resource micromanagement than humans and it shows.
I had a game in 3.2 where the galaxy actually resisted Grey Tempest pretty well. Yes, they lost territory, several worlds where nanitized, and two weak empires disappeared, but when I finally got a foothold in Egress Terminal to intercept the periodic reinforcements, I had only contributed to perhaps half the war effort outside of L-Cluster (I was spared by the first invasion waves, and could prepare before loosing and retaking half my vast territory), So, I figure it depends on how advanced empires conducted their research and their expansion, and whether the player (with presumably the highest technological advance) did bother with sharing knowledge with their allies.
I don't think that advanced AIs are prevented from spawning near the player, by default. Whatever, I'd advise you to try a tiny mod that, at least, warrants that all empires will spawn in the galaxy according to a regular, random pattern, instead of being clustered in the same quadrant as the player: No Clustered Starts. I played at least once vanilla, and I didn't like that my homeworld was 4 jumps away from an advanced aggresive AI empire's homeworld. The wars lasted for a century.
obviously playing some trash meta is part of "wrong", try habitat merchants, clone army, robots on ringworld or probably lithoid necrophages.
mechanist considered garbage meta, solely because robots can't have trifty trait and 25% penalty to trade value obviously hurts.
Early game AIs are powerful because they sacrifice literally everything to build fleets and you cannot compete with that unless you do the same, and kill your mid/late game in the process. The only situation I would even think about doing that is when I spawn next to a genocidal empire.
The best defense against early AI attacks is to prevent them. Improve relations, and if that fails, improve relations with their rivals and ally them. I regularly spend my first 20-40 years in AI games with 0 fleet, just teching-up, and I haven't been declared on once. If you started a war which you can't win, then you only got yourself to blame - you can check beforehand who is allied with whom to prevent a situation like this, and unless you are in a Federation with majority vote / president decides DoW law, you can always decline the offer to attack.
If everything fails and you find yourself hopelessly outmatched in early game, you can always try building up more starbases and retreat behind them. You can sacrifice a border planet by building armies & strongholds on it - AI won't continue its attack until it secures that planet, which can take a very long time if it has a mere 3k fleet bombing it. And it will be losing war score passively when doing this. In the meantime, you can build up, and either kill the AI fleet directly, or wait until it comes into your system with another starbase, and flank it when it's focusing that starbase.
You can always go down in difficulty - absolutely no shame in that.