Stellaris

Stellaris

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EJR Nov 20, 2024 @ 7:55pm
"Following empires have incompatible starting systems"
"The following empires have incompatible starting systems, so only one of them can appear"

Can someone tell me what "incompatible starting system(s)" means?

First time playing since the 3.14 updated launched. I have an idea what this means but for reference, my own custom Earth republic build is incompatible with three custom empires. But these three empires are fine when when I try to start a new game.

Can someone tell me what "incompatible starting system(s)" means please?

This is nothing in the grand scheme of things but, as I said, this is my first time I played Stellaris since 3.14 dropped so this statement is new to me.
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Showing 1-13 of 13 comments
EJR Nov 20, 2024 @ 8:17pm 
I should note, the only reason why this is a problem is because of RP (Roleplay) reasons, but it still bothers me
Black_Rat Nov 20, 2024 @ 9:05pm 
hard to say without more info on the custom empires and their starting systems.
EJR Nov 20, 2024 @ 9:20pm 
Originally posted by Black_Rat:
hard to say without more info on the custom empires and their starting systems.
My Earth republic build has a starting system set as "Large Sol Sector," with three other empires being "incompatible."

Said empires have their starting systems set at "Random Unary I," and none of them have an "incompatible" system when I try to start a game with them.
MeniliteZ Nov 20, 2024 @ 9:56pm 
Originally posted by EJR:
My Earth republic build has a starting system set as "Large Sol Sector,".

How do you have a whole Sector as a starting system?
EJR Nov 21, 2024 @ 7:44am 
Originally posted by MeniliteZ:
Originally posted by EJR:
My Earth republic build has a starting system set as "Large Sol Sector,".

How do you have a whole Sector as a starting system?
If that is not one of the options in the base game then it is because of a mod.

Let me revise my observation as I have been playing with the settings and saw that my Earth republic build is actually not an issue, it is in fact the empires that have their starting systems set at "Random Unary I." There are three of them BTW.

Curious, I checked the empires that would spawn through the "spawning forced" toggle and noticed that when I go to play as one of these three empires the other two do not show up. But when I changed one of the empire's starting system to something else, even "Random Unary II," they become 'compatible' again and it is listed as one of the empires guaranteed to force spawn. The "The following empires have incompatible starting systems, so only one of them can appear" message also doesn't apply to the empire when I go to play on my Earth republic build.

Is this a new thing for 3.14/Grand Archive? I never had an issue with having two or even all three of these empires spawning in the same game prior.
EJR Nov 21, 2024 @ 7:58am 
Just looked this up on the forums and saw someone (And others) just as confused as I was.

Apparently having 2+ empires with the same type starting system (ie "Random Unary I") is impossible even if all of them are toggled to force spawned as there can only be one empire with that setting selected. And apparently this applies to others as well; besides the named ones (Deneb and Sol, for example), this also applies to "Random Unary II," Random Binary I," "Random Binary II," and so on.

Only the "Random" starting system is unlimited. Which is weird, I don't see how having 2+ empires with the same "Random Unary/Binary/Trinary X" setting are incompatible since it only determines what type of home system you have.
Geoff Nov 21, 2024 @ 8:10am 
Originally posted by EJR:
Apparently having 2+ empires with the same type starting system (ie "Random Unary I") is impossible even if all of them are toggled to force spawned as there can only be one empire with that setting selected. And apparently this applies to others as well; besides the named ones (Deneb and Sol, for example), this also applies to "Random Unary II," Random Binary I," "Random Binary II," and so on.
You can have multiple empires using the same starting system, but they need to have unique names for both the system and the starting planet. If you have the system name set to "random" then it will fail. If, however, you set your own unique names for either system, there should be no problem creating both.
EJR Nov 21, 2024 @ 9:07am 
Originally posted by Geoff:
Originally posted by EJR:
Apparently having 2+ empires with the same type starting system (ie "Random Unary I") is impossible even if all of them are toggled to force spawned as there can only be one empire with that setting selected. And apparently this applies to others as well; besides the named ones (Deneb and Sol, for example), this also applies to "Random Unary II," Random Binary I," "Random Binary II," and so on.
You can have multiple empires using the same starting system, but they need to have unique names for both the system and the starting planet. If you have the system name set to "random" then it will fail. If, however, you set your own unique names for either system, there should be no problem creating both.
They all have unique names for the system and planet.
KaykaysNL Nov 21, 2024 @ 9:19am 
please mention all mods that you are using because we will not be able to provide any help
Brother Skolas Nov 21, 2024 @ 9:50am 
i had this issue to so it seems the Game Counts Random unary/binary/trinary 1 to 3 as a unique starting system you need to go in to all your costum empire's that are using those to just random and they should spawn in
Sabaithal Nov 21, 2024 @ 9:55am 
Usually it indicates a conflict between a selected origin and the home SYSTEM (not world).

IE you can select "shattered ring" home system, but if you don't have the origin "Shattered ring" also selected the game won't let you proceed.
EJR Nov 21, 2024 @ 10:19am 
Originally posted by KaykaysNL:
please mention all mods that you are using because we will not be able to provide any help
I don't think it's a mod issue as I had two of the three empires spawn in the same game before, me playing as one and the other being AI. Happened again in another game. Both before 3.14.

Originally posted by Brother Skolas:
i had this issue to so it seems the Game Counts Random unary/binary/trinary 1 to 3 as a unique starting system you need to go in to all your costum empire's that are using those to just random and they should spawn in
Weird that it finds conflict with 2+ empires having the same "Random Unary/Binary/Trinary X." Why would it count them as unique systems?

Originally posted by Sabaithal:
Usually it indicates a conflict between a selected origin and the home SYSTEM (not world).

IE you can select "shattered ring" home system, but if you don't have the origin "Shattered ring" also selected the game won't let you proceed.
Can't be an issue, the origins for all three empires are passive-based instead of gameplay-based like Shattered Ring, Life-Seeded, etc. Thanks for the input though.
Geoff Nov 21, 2024 @ 11:43am 
Originally posted by EJR:
Weird that it finds conflict with 2+ empires having the same "Random Unary/Binary/Trinary X." Why would it count them as unique systems?
There's a file in [your path]/steamapps/common/stellaris/common/solar_system_initailizers" called custom_starting_initializers.txt that has the definitions for all of those systems. I've worked with it pretty extensively myself, but on earlier versions. As of the versions I've worked with it, there was nothing in their definitions that would cause what you're describing, so I'm can't say precisely what is causing the issue.

However, you could try taking "custom_starting_init_05" which corresponds to Unary System I and creating a new copy of it in a separate text file with a new name... say "test_unary_init_01" then start tweaking with the variables until you're capable of spawning it without conflict. I would imagine there's some kind of flag setting that is causing the prohibition of duplicate invocations.

EDIT: One possible culprit to rule out would be looking for "max_instances = 1". If someone has dropped that into your code - either in a mod or in the core game files, that would easily explain the results you're seeing. That would also be an egregiously bad idea given the intended function of that system. But bad ideas do have a way of coming to life.
Last edited by Geoff; Nov 21, 2024 @ 11:45am
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Date Posted: Nov 20, 2024 @ 7:55pm
Posts: 13