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Said empires have their starting systems set at "Random Unary I," and none of them have an "incompatible" system when I try to start a game with them.
How do you have a whole Sector as a starting system?
Let me revise my observation as I have been playing with the settings and saw that my Earth republic build is actually not an issue, it is in fact the empires that have their starting systems set at "Random Unary I." There are three of them BTW.
Curious, I checked the empires that would spawn through the "spawning forced" toggle and noticed that when I go to play as one of these three empires the other two do not show up. But when I changed one of the empire's starting system to something else, even "Random Unary II," they become 'compatible' again and it is listed as one of the empires guaranteed to force spawn. The "The following empires have incompatible starting systems, so only one of them can appear" message also doesn't apply to the empire when I go to play on my Earth republic build.
Is this a new thing for 3.14/Grand Archive? I never had an issue with having two or even all three of these empires spawning in the same game prior.
Apparently having 2+ empires with the same type starting system (ie "Random Unary I") is impossible even if all of them are toggled to force spawned as there can only be one empire with that setting selected. And apparently this applies to others as well; besides the named ones (Deneb and Sol, for example), this also applies to "Random Unary II," Random Binary I," "Random Binary II," and so on.
Only the "Random" starting system is unlimited. Which is weird, I don't see how having 2+ empires with the same "Random Unary/Binary/Trinary X" setting are incompatible since it only determines what type of home system you have.
IE you can select "shattered ring" home system, but if you don't have the origin "Shattered ring" also selected the game won't let you proceed.
Weird that it finds conflict with 2+ empires having the same "Random Unary/Binary/Trinary X." Why would it count them as unique systems?
Can't be an issue, the origins for all three empires are passive-based instead of gameplay-based like Shattered Ring, Life-Seeded, etc. Thanks for the input though.
However, you could try taking "custom_starting_init_05" which corresponds to Unary System I and creating a new copy of it in a separate text file with a new name... say "test_unary_init_01" then start tweaking with the variables until you're capable of spawning it without conflict. I would imagine there's some kind of flag setting that is causing the prohibition of duplicate invocations.
EDIT: One possible culprit to rule out would be looking for "max_instances = 1". If someone has dropped that into your code - either in a mod or in the core game files, that would easily explain the results you're seeing. That would also be an egregiously bad idea given the intended function of that system. But bad ideas do have a way of coming to life.