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The life conditions of the pop also matters. Using something like Utopian Abundance will make pop happier, whereas being Slaves will drastically reduce it.
The Nutritional Plenitude edict slighly increases happiness, as well as some civics, some events,...
I don't think happiness "matters" a lot. I would say keep your main factions happy, try to use a high standard of living if you can afford it, and that's all you need. 85% seems good enough to me, as going higher will probably be too costly for what it gives you.
But you can make it to 100% happiness if you stack enough modifiers.
Faction approval is one of the largest influences, so supporting the faction you're keeping happiest and suppressing the unhappiest factions is one way to keep it boosted. There are edicts that give straight percentage bonuses and the Festival of Worlds from the Artisan Troupe gives you 10% for a pittance, so that's an easy bonus to get,
Habitability can influence happiness too, though the level of micromanagement to keep everyone on a world that's perfectly adapted to their needs is not worth the payoff you'll get from it, in my opinion.
Generally as long as they're green, all is good. Yellow is a problem you might want to look into. Red needs to be fixed unless you've decided to go a different route (slaves don't need to be kept happy, for instance).
Source: https://stellaris.paradoxwikis.com/Population#Happiness