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Dominions is more of a god game, where you also have a lot of variation over the type of god you want to play. You do not fight the battles directly but write scripts for what your armies do which play out when battles happen. This can lead to some interesting outcomes. There is very little diplomacy since the point of the game is world domination and gods do not like each other.,
Personally I have more time in AOW4 because the graphics are pretty and the UI is better, but if you are hard core you might like Dominions too.
And when I saw the advertisement for Millennia on the Stellaris launcher, I was initially excited, thought that would be it. But from what I seen it's more similar to Civ/Humankind, and is developed by C Prompt Games.
Would love to see Paradox Development Studio take a crack at it, taking all they've learned from Stellaris and create a fantasy version of it.
If we have CK, EU, Victoria, HOI, then Stellaris in the far future, we need to go to many tens of thousands of years into the past.
But yeah, otherwise Dominions 5 is the closest thing.
https://steamcommunity.com/sharedfiles/filedetails/?id=1385440355
Much of Stellaris appeal for me is how buck wild I can go and create, or recreate species and cultures. If I see a crazy build, or something cool in media, I can make a Sci-fi version of it in Stellaris, and I want something similar for a High-fantasy setting.
I think that's why the other games (Civilization, Humankind, and most likely Millennia) don't scratch that itch. Since they always force me to pick an existing human culture, and follow a technology tree to the ones in our history. The closest thing I've seen trying to break away from that mold might be Millennia, where it looked like you can get a Age of Steampunk if you pick the right developments.