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Synthetic Evolution - Rework or Bug?
Yesterday I started a new game after a long pause from stellaris and went for a synthetic evolution for my species. But now my people are garbage as they lost all traits and I did not get to reallocate my trait points.
Screenshot[ibb.co]

Is this a bug or did they ruin synthetic evolution on purpose?
Last edited by The_Soulforged; Jun 5, 2024 @ 4:12am
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Showing 1-8 of 8 comments
arronax06 Jun 5, 2024 @ 5:35am 
That's how the synthetic ascension works, it's not linked to that origin :) . You need to customize your new species with species traits that applies to mechanical bodies, you should have a lot of trait points and trait picks available on that new species, that's also why you get that bonus to the modify species project speed. I might misremember, but I think that's how synthetic ascension has worked since the beginning, do you remember it differently?
The_Soulforged Jun 5, 2024 @ 9:30am 
Originally posted by arronax06:
You need to customize your new species with species traits that applies to mechanical bodies, you should have a lot of trait points and trait picks available on that new species, that's also why you get that bonus to the modify species project speed. I might misremember, but I think that's how synthetic ascension has worked since the beginning, do you remember it differently?

That is the problem right there. I did not get the bunch of trait points as usual.
arronax06 Jun 5, 2024 @ 1:19pm 
Also for some reason your new species planet preference is set to tomb world instead of continental like your old one, did you get that through an event? That might be what messed things up?

Edit: to clarify, when you synthetically ascend, the habitability gets connverted to an equivalent robotic one (Continental, Tropical and Ocean get converted to Wet ; Arid, Desert and Savannah get converted to Dry ; Alpine, Arctic and Tundra get converted to Frozen), so maybe the game had trouble converting the non-standard Tomb world preference?
Last edited by arronax06; Jun 5, 2024 @ 2:00pm
titanopteryx Jun 5, 2024 @ 7:54pm 
Did you finish the synthetic tree? You get the trait points from filling it all in. Look at the tooltip to see what unlocks when it's complete.
Oakshadow Jun 5, 2024 @ 8:22pm 
I haven't tinkered with this yet but I can try and guess what it could be.

Bio trait points / picks are separate from Synthetic trait points / picks.

When you go full synth you lose all the points you're afforded as a bio pop.

What points you have left as a synth is going to be determined by researched robotic technologies as well as those from traditions.

Keep in mind that you're still supposed to have the base 1 trait point / 2 picks all robots get regardless of whether or not you have anything else.

Also until the synthetic ascension situation completes, none of the traditions you've taken will actually go into effect. Meaning any trait points you get from the synthetic tree won't be available yet.

with all that said...... if the situation is over...... or you're missing your base trait points / picks then you're encountering a bug and should report it to the paradox forums.
This might actually be the case too, because I definitely recall seeing other threads reporting seeing a similar problem.
Tojaskukac Jun 6, 2024 @ 4:12am 
This DLC is just a bit buggy.. hopefully they fix them but make a report anyway.
For example with synthetic fertility it didn't award me the special machine trait options (like dark matter engines), reloaded it from a minus 5 year save, finished it again, and it worked for second time. Same event choices, just very buggy.
The_Soulforged Jun 6, 2024 @ 4:47am 
Originally posted by arronax06:
Also for some reason your new species planet preference is set to tomb world instead of continental like your old one, did you get that through an event? That might be what messed things up?

Edit: to clarify, when you synthetically ascend, the habitability gets connverted to an equivalent robotic one (Continental, Tropical and Ocean get converted to Wet ; Arid, Desert and Savannah get converted to Dry ; Alpine, Arctic and Tundra get converted to Frozen), so maybe the game had trouble converting the non-standard Tomb world preference?
It is even funnier. MY origin species is in fact from a tombworld, so that is correct. The game changed the former species origin to continental after the ascension because spaghetti-code.

However, the missing trait points seems to have been just a hickup. After 30 mins further into that game they actually appeared(and naturally I had finished the syth tree before ascension).

Originally posted by Tojaskukac:
This DLC is just a bit buggy.. hopefully they fix them but make a report anyway.
For example with synthetic fertility it didn't award me the special machine trait options (like dark matter engines), reloaded it from a minus 5 year save, finished it again, and it worked for second time. Same event choices, just very buggy.

It very much seems so, yes.
CrUsHeR Jun 6, 2024 @ 7:21am 
Well, first of all, your synth ascension species does never inherit anything from the original organic species. It always is an empty template.

Originally posted by Jay:
Keep in mind that you're still supposed to have the base 1 trait point / 2 picks all robots get regardless of whether or not you have anything else.

If you play the Synthetic Fertility origin, you'll notice that all robots have 0 trait points and 4 trait picks. That's how your new synth species starts out. So without further tech, you can only get positive traits by adding negative traits.

Also note that researching Machine Template System no longer gives additional trait points, but only habitability and lifespan.

Cross-Model Standardization instead gives 3 trait points.
Then you get +2 trait points and picks from completing the synthetic tradition tree.
Fungible Circuity gives the final 1 trait point.



That being said, yes there are a lot of bugs. Played Cybernetic, none of my leaders got the Cyborg trait. Had to use the console to add the Cyborg trait to both my original (non-cyborg) species, and every leader individually.

Only thing which seems to work properly is the Virtual ascension as Individualistic Machine empire, which is somewhere between 4 to 10 times stronger than any other build. It is hilarious.
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Date Posted: Jun 5, 2024 @ 4:10am
Posts: 8