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That is the problem right there. I did not get the bunch of trait points as usual.
Edit: to clarify, when you synthetically ascend, the habitability gets connverted to an equivalent robotic one (Continental, Tropical and Ocean get converted to Wet ; Arid, Desert and Savannah get converted to Dry ; Alpine, Arctic and Tundra get converted to Frozen), so maybe the game had trouble converting the non-standard Tomb world preference?
Bio trait points / picks are separate from Synthetic trait points / picks.
When you go full synth you lose all the points you're afforded as a bio pop.
What points you have left as a synth is going to be determined by researched robotic technologies as well as those from traditions.
Keep in mind that you're still supposed to have the base 1 trait point / 2 picks all robots get regardless of whether or not you have anything else.
Also until the synthetic ascension situation completes, none of the traditions you've taken will actually go into effect. Meaning any trait points you get from the synthetic tree won't be available yet.
with all that said...... if the situation is over...... or you're missing your base trait points / picks then you're encountering a bug and should report it to the paradox forums.
This might actually be the case too, because I definitely recall seeing other threads reporting seeing a similar problem.
For example with synthetic fertility it didn't award me the special machine trait options (like dark matter engines), reloaded it from a minus 5 year save, finished it again, and it worked for second time. Same event choices, just very buggy.
However, the missing trait points seems to have been just a hickup. After 30 mins further into that game they actually appeared(and naturally I had finished the syth tree before ascension).
It very much seems so, yes.
If you play the Synthetic Fertility origin, you'll notice that all robots have 0 trait points and 4 trait picks. That's how your new synth species starts out. So without further tech, you can only get positive traits by adding negative traits.
Also note that researching Machine Template System no longer gives additional trait points, but only habitability and lifespan.
Cross-Model Standardization instead gives 3 trait points.
Then you get +2 trait points and picks from completing the synthetic tradition tree.
Fungible Circuity gives the final 1 trait point.
That being said, yes there are a lot of bugs. Played Cybernetic, none of my leaders got the Cyborg trait. Had to use the console to add the Cyborg trait to both my original (non-cyborg) species, and every leader individually.
Only thing which seems to work properly is the Virtual ascension as Individualistic Machine empire, which is somewhere between 4 to 10 times stronger than any other build. It is hilarious.