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Nanites can be insanely good late game. They are really slow compared to the other ascension paths. Virtual gives a massive increase in power instantly (assuming you build around it). Modularity also gives you a ton of stuff. Nanites give almost nothing until you build it up to a certain level where it can potentially be the best military option. Only, my computer melted after something like 25,000 ships in combat at once. I put hangars on them, so that is probably my fault. I really hope nanites get an update that allows you to consolidate your ships into larger ones or something just for the lag alone.
Alpha strike weapons could also potentially work as you get access to two torpedo slots but carriers still outperform neutron launchers and the like. You could potentially use archaeotech weapons since swarmers bypass the artifact cost but I doubt it would perform better than carriers in most cases
Carrier spam also has the niche benefit of being able to stall enemies for quite a long time as it's quite easy to reach max evasion whilst also having long range
Nanites=Late Game endless Fleets.
Both are pretty much on the Same Level of Strenght. One simply catapult itself more or less into the Late Game at an relativly early Gametime. But this "End Game" is basicly Set. They can never get Bigger as that. Also to reach it "fast" you basicly allways need some kind of Unity Build and manage that in Combination with low Planet and Ressource Income. Which means you are "weak" for a good Portion of the Game. Now Granted against AI that isnt often a Big Problem (except for exterminator and such as Neighbours). However in MP and espacialy Competetiv MP, not beeing able to Defend Way above the Paygrade is often a garant for Leaving the Game earlier as wanted :D
Nanites on the Other Hand dont care how big they Become. There is a Theoretical Endless Scaling (for basicly everyone) who can make some use out of Jobless true. But they also got Nanite Ships, MONTHLY Ressource Buffs (which as later the Game and more you Produce, as more effective they become) and such Stuff.
I Think the Biggest Factor why Virtuality feels so Opressivly Strong Compared to Nanites, is simple because of the Time-Difference it takes. (And no i dont Say Nanites are Stronger, Virtuality definetly is the stronger Choice, its just not such an Auto Pick, as some People Think)
Sounds like there needs to be more costs and/or weaknesses to it. Sure, they are vulnerable to planetary assault. but is that really an issue when your eco is that good? Sounds like fleets and stations can more than solve that problem for you.
my capital had 15000 trade value. i had 0 miners, technicians, administrators, or artisans. just clerks, traders and metallurgists because of the trade league policy. was making at least 2k of every resource every month and by the end of the game i had nearly 6 million unity.
it's pretty decent i'd say.
This one is power creep to the max.
And if you play democratic robots get the Harmony tradition, so you can start a **Holy Covenant**.
It's worth getting extra ring segments, because jobs fill automatically.
45k research at 12% sprawl.
Enough cash to field 8 times 300 size fleets, 4M fleet power each.
And its genocide mechanism works even on ultra peaceful: move all bio pops to a new colony --- server shut down --- noone cares.
The only other thing to keep in mind is that Cosmogenesis pretty much makes any civ OP.
All the changes from the tech beta and previous DLC nerfs seem so laughable with this.
So you start a machine megacorp as Void Dwellers, adopt the Marketplace of Ideas, then you breeze through all traditions with a pace of around 12 months per perk which doesn't really change as long as you stick to 3 habitats in total.
Got ascended and completed Virtuality at some time in the 2230s, and this isn't even the minmax build for this (far from it).
Playing on GA with the PvP galaxy settings (midgame 2250, endgame 2300), everyone is "pathetic" by 2250 and i'm not even using half my naval cap.
Also note that due to not having any notable sprawl, having something like 4k research output is always better than anything you can achieve with any non-tall empire.
Other ascensions are a complete joke, like the virtual synthetic ascension which only gives virtual leaders but not the instant pops or the other tradition bonuses!
This DLC is being praised for having SOOO much content. But if you count the previous expansions being so tiny, and the patches having been entirely reductive, it is pretty much a zero-sum game.
If you understand the Virtuality builds, this DLC is pretty much ONLY Virtuality and nothing else. Because all other empire types are long vassalized or dead before they can start building up power.