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Nanites would have absurd gamebreaking (in a literal sense, 8 fps on normal speed is quite the experience) scaling if they didn't instantly nuke your war exhaustion down to -100% after one battle, might be doable if you decide to become the crisis? Nanotech really feels unfinished, deposits scale with planet size and yet there's no way to view the size of uninhabitable objects, they could really use some larger ship hulls that don't cause your CPU to cry out in pain
Modularity is probably the strongest of the 3, if only for dark matter engines, and is useable with just about any empire focus. Nanites probably the weakest of the 3 but not by much. Virtuality is only great if you plan to take it from the start and play very tall which obviously means next to zero map control.
New dlc always brings power creep, that's just the way of things, but there's tons of strong ways to play.
Incredibly strong if you're willing to play extremely tall but it has an interesting power curve that has never been observed before in the game's snowbally nature: achieving virtuality will spike you to comically insane levels of strength decently early on but after that you plateau and will have to play very carefully to not get left behind later in the game as you can no longer expand your sphere of influence and power after the instant power spike outside of getting vassals or developing your planets into ecus/abandoning your entire empire to move onto a ringworld/building tons of megastructures/etc. So it's extremely high risk high reward. Most of the benefit of virtuality goes away when you have 6 colonies or more (although after 3 or 4 the benefit is neutered to near uselessness and after that you start incurring heavy penalties on your pop's production power that can actually scale into the negative and start TAKING the resources they're supposed to be producing. So, to summarize, you HAVE to play taller than the burj khalifa and you have to make the gambit of taking the god pill at the expense of losing almost ALL future scaling and expansion power.
IMO the reason it's talked about so much is because it's a fun and unique new way to play the game
Nanites need a buff to be able to survive more than few stray bullets xD
That's probably why all the posts you're looking at are talking about virtual, as it's the new fancy ascension path and extremely broken one at that. The other ascension paths, while still powerful aren't as gamebreakingly OP so that is why virtual is getting all the attention.
I've been trying to get back into the game with the release of season 8, but it's been hard to see what's changed since 2020 when you read that everything you used to know is nerfed borderline into the ground or drastically changed. and the meta just screams: MACHINE AGE.
A lot has changed since 2020 to the extent that i wouldn't even attempt to play a meta build or even read about what's top tier. Unless you're playing multiplayer you don't even need them, just play a few regular games doing what you want to feel out the system.
You'll pick up what's powerful by the mid game then just go from there.
tldr: Too much has changed since 2020 that you won't get it from reading and everyone always bangs on about what's new, don't worry about it and just play a few test games to feel it out.