Stellaris

Stellaris

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Can resettle despite it being prohibited by policy?
So I'm returning to Stellaris after years of not playing it and not reading up on all changes.

All DLCs, 2 UI mods that don't block the achievements (Full tiny outliner and Full topbar)

I'm having a blast with my current playthrough - there are a lot of different mechanics that intertwine beautifully, and whatever headscratcher situations I had were quickly resolved by reading the tooltips\wiki.

With the exception of forced resettlement.

I'm playing as a fanatically egalitarian empire, and have the "resettlement" policy set to "prohibited", which is also requested by my biggest (progressive) faction - the "Free movement" issue is marked as green, and I receive +10% faction approval.


BUT, despite all this. if I go to any planet in my Empire and click the "Resettle" button, I can freely resettle any pop (any species\robot, from worker to ruler stratas) to any planet in my domain.

I even have a nice discount from the "Appropriation" adaptability tradition.

Not only am I actually able to do this, there are no political repercussions - the progressive faction seems to be turning the blind eye to this issue, and the "free movement" issue remains green, lol.

What am I missing? Is it bugged?
Last edited by Captain Butthurt; Jun 1, 2024 @ 7:53am
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Free Movement comes in 2 forms, one or the other is only needed and most people don't even know the 2nd one exists, as you said you noted the first one, the second one is found via the species tab that allows them to resettle altogether, disabling that is the one that is bad.

Basically its a two fold way to look at it, you can enable manual resettling as you still left auto-resettle still enabled. If you need to find it

Species > Rights > Migration Controls
IPWIW Jun 1, 2024 @ 8:08am 
cosmogenesis?
Captain Butthurt Jun 1, 2024 @ 8:48am 
Originally posted by ❤ Sly Succubus ❤:
Species > Rights > Migration Controls

Oooh, that's pretty obscure, but it makes perfect sense for egalitarians to care about this one - as long as no species is singled out, it's all fine. Thank you!


Originally posted by IPWIW:
cosmogenesis?

Yes... why? I didn't spot anything regarding resettlement among the mechanics of this crisis.
IPWIW Jun 1, 2024 @ 9:41am 
i havent played enough to check if there's text ingame,but reading the coding,apparently cosmogenesis the perk allows resettlement regardless of other factors,even without the lathe
CyrusWindstrider Jun 2, 2024 @ 12:34am 
Originally posted by Captain Butthurt:

Yes... why? I didn't spot anything regarding resettlement among the mechanics of this crisis.

Cosmogenesis has a unique megastructure you have to "feed" pops into in order to get a more efficient tech building. There is no pop growth on it, but a constant decline down to a single pop, so you have to regularly resettle or set it as a preferred destination for automatic resettling (I think that's still a thing? Been a LONG time since I have done that though.)

But, well, it'd be pretty useless if you were just forbidden from chucking pops into the brain melter 9000.
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Date Posted: Jun 1, 2024 @ 7:51am
Posts: 5