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번역 관련 문제 보고
Yeah cause the AI of the crisis is broken and has been since 2.2... devs dont seem to care sadly and highly doubt it will be fixed any time soon.
sad part is crisis AI is hard coded not to be modded so modders cant fix it, we can only wait for change.
I posted this same thread on the paradox forums got some supporters but some others that are pathetic losers that say "so what crisis is lame anyways"
late game is not even worth playing unless there is a crisis. Game later on turns just into a boring war simulator.
Prior to 2.0 (I played on 1.9.1), the Crises were a very real threat! The AI also seemed to be much better. (Not perfect, but not every single empire was crippled by 2300 and were reliably Equivalent throughout to 2400 on Normal (now Ensign). Mind you I had played maybe 5 games by then; so I was mediocre at best, but even judging from now, I'd say the AI was much better.
Albeit unbalanced, I also liked the aspect of three FTL types; which the AI arguably was able to use; though I haven't paid much attention to that back then. HOWEVER Warp AI was really good. AI is better at pathing if it can just go where it wants (Distant Worlds: Universe is real time and you have warp where you can go anywhere; be it any point in deep space or star system, the AI was good at managing its fleets; decent enough at least).
I feel 1.9.1 was the "richer" Stellaris but 2.7.2 has more features, but stripped of its soul. That's how I feel about it.
Glad you saw my thread on the paradox forum. im trying to get their attention...
And unbidden just does a snake like spread until they reach like 5 or 7 systems and just stop.
All the crisises seem to also move all their fleets in a single doomsday stack rather than spread them around like they did before. Which also explains why they fail to expand. As this doomsday stack often get trapped in a loop all the time. Fallen empires also resort to the same during wars, Doomsday stacks. IT seems all the crisis/event/fallen empire AIs have been hardcoded to doomsday stack and just fail at functioning. Especially the crisis empires. Unbidden dies off on its own even on max crisis strength as a fallen empire will just yeet their anchor, as their systems will only grow to like 5 or 7 before all their fleets goes to rest in a single system, which usually isnt even there own anchor.
I litterally cant experience the full content of them. The crisis stops spreading or dies off on itself before the interesting events tied to them even happen. I have even started to bruteforce spawn all the crisises at once to get the game any interesting at all. That doesnt help at all. It just spawns 3 equally broken crisis forces that just dies off on their own.
I remember when I started playing this game in 2017, the crisis was a threat and actually behaved the way it should. Even by then! Since then everything about the game has appeared to go downwards in terms of balance and AI intelligence. I like all the new content they add. But it seems they have just abandoned bugfixing and improvements on AI's all together. I remember there even was this popular AI fix mod that was later discontinued because they appearently "hired" the modder to make that mod as an official part of the game while making it better. Questioning weither or not this is true as I have seen no improvements.
The only thing that has appeared to be improving is the ability for allied AI forces to actually aid you in wars. Otherwise... Not much. Has just made it easier to win the game by forcing everyone to be your ally as they will win your wars for you with little effort on your side.
Hoping they fix the crisis ai. I remember brute spawning all 3 when they actually worked. Was a ♥♥♥♥ show. Had to fight whichever ones spawned in my empire as the outsides crumbled. Also got to see some neat 3-4 way battles when my fleets went after one of the crisis ones. Lost a lot of ships beating back one crisis fleet then swarmed by the other 2 after or near the end of a battle. One of the fallen empires would awaken, beat a few fleets before being overwhelmed. I miss those days. The main point of this game to me was creating a strong enough empire to "save" the galaxy during the crises. I believe when we first had gateways the ai was still working not sure which version, because all the crises sent fleets through unclaimed ones.
Not just that but with fallen empires, crisis empires etc. The doomsday stacks tend to glitch out and end up in a loop where they go back and fourth between two systems even when there is lots of other systems they can go to and fight with ease. From my experience this is one of the most broken aspects of it atm.
and with the broken down fallen empires, its pretty much nearly impossible to experience all the content. As it will hold back all the later events tied to growing crisis fleets. Ive never seen the other unbidden forces. Only seen the later events tied to contingency and scourge once, before the updates that broke it all (I never had unbidden before then grow enough to experience the other aspects)
The game litterally holds back content due to this...
Even the Contingency doesn't do ♥♥♥♥ all, from my experience. I've got a game right now where it's active. I destroyed the two worlds that showed up right on or inside my borders, then the other two are just sitting there not expanding at all, even though their neighbors don't have any sort of fleet to effectively resist with.
This is why I have not played the game much since 2.2 released. I have a few times when my friend wants to play, but I am not into much anymore and have not bought the last couple of dlcs because of it. The game is boring at end game because the AI is so bad. I keep an eye on Stellaris, as it's by far my favorite strategy game, but only when the AI is decent. What I find ironic is part of why they did away with the 3 travel drive system was to help combat the doomstacking lol.