Stellaris
Garrett 2020년 9월 15일 오전 9시 05분
All 3 crisis events are utterly broken and unplayable still
Decided to do a Observe console command x25 crisis GA game and left it on over night after spawning all 3 crisis using console and recorded it.

they expand to 3-5 systems and sit around doing nothing. Scourge seems to be stuck in an endless loop of trying to leave a system by jumping and go back and forth, instead of spawning new fleets they spawn endless assault armies.

Unbidden expand to about 10 systems and sit with all their fleets on one anchor rest of the time.

Contingency expand via a snake like tactic then stop expanding entirely after 7 systems.

I left it on over night and gradually the AI defeated the 3 forced spawn x25 crisis.

Decided to restart and all 3 did absolutely the same next game.

It never used to be like this but i dont think paradox will be fixing the end game crisis any time soon. Scourge has been broken for a very very very long time and the other two dont even work. Late game is literally only a war simulator theres nothing interesting to do. Nothing interesting to look forward to. So far the only crisis that works is war in heaven if you even call it that but awakened empire ai is so bad and comes to a drag of a halt where they sit around again.

I remember back in the day an awakened empire was SCARY and they actively started to conquer and take over the galaxy but now 99% of the time they are SUPER passive and do absolutely nothing and offer nothing to the game except giving away free dark matter tech for the player empire outside a war in heaven event which is not every game.

After 2400 hours this is pretty depressing and see no more reason to play this game despite loving it so much. AI sadly just does not function at all. and paradox releases DLC with content but refuses to not only fix the crisis which seems to have been broken for a very long time but they dont seem to care.

I guess the only saving grace is AI mods but lets be real.... dont you find it sad that modders can do stuff better then a multi millionare company?
Garrett 님이 마지막으로 수정; 2020년 9월 15일 오전 9시 11분
첫 게시자: UltimateTobi:
Seen your thread on the Paradox forums, meant to reply, so I do it here.
Prior to 2.0 (I played on 1.9.1), the Crises were a very real threat! The AI also seemed to be much better. (Not perfect, but not every single empire was crippled by 2300 and were reliably Equivalent throughout to 2400 on Normal (now Ensign). Mind you I had played maybe 5 games by then; so I was mediocre at best, but even judging from now, I'd say the AI was much better.

Albeit unbalanced, I also liked the aspect of three FTL types; which the AI arguably was able to use; though I haven't paid much attention to that back then. HOWEVER Warp AI was really good. AI is better at pathing if it can just go where it wants (Distant Worlds: Universe is real time and you have warp where you can go anywhere; be it any point in deep space or star system, the AI was good at managing its fleets; decent enough at least).

I feel 1.9.1 was the "richer" Stellaris but 2.7.2 has more features, but stripped of its soul. That's how I feel about it.
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Xaphnir 2020년 9월 15일 오후 1시 58분 
Crisis used to be way more aggressive. Not sure what's broken with it. I get the same thing, where I'll even go and attack anyone besides me strong enough to fight the crisis. And the crisis will just sit there, not expanding at all despite a total lack of resistance in neighboring star systems.
Garrett 2020년 9월 15일 오후 2시 43분 
Xaphnir님이 먼저 게시:
Crisis used to be way more aggressive. Not sure what's broken with it. I get the same thing, where I'll even go and attack anyone besides me strong enough to fight the crisis. And the crisis will just sit there, not expanding at all despite a total lack of resistance in neighboring star systems.

Yeah cause the AI of the crisis is broken and has been since 2.2... devs dont seem to care sadly and highly doubt it will be fixed any time soon.

sad part is crisis AI is hard coded not to be modded so modders cant fix it, we can only wait for change.

I posted this same thread on the paradox forums got some supporters but some others that are pathetic losers that say "so what crisis is lame anyways"

late game is not even worth playing unless there is a crisis. Game later on turns just into a boring war simulator.


글타래 작성자가 이 게시물을 해당 주제의 답변으로 채택하였습니다.
UltimateTobi 2020년 9월 16일 오후 1시 53분 
Seen your thread on the Paradox forums, meant to reply, so I do it here.
Prior to 2.0 (I played on 1.9.1), the Crises were a very real threat! The AI also seemed to be much better. (Not perfect, but not every single empire was crippled by 2300 and were reliably Equivalent throughout to 2400 on Normal (now Ensign). Mind you I had played maybe 5 games by then; so I was mediocre at best, but even judging from now, I'd say the AI was much better.

Albeit unbalanced, I also liked the aspect of three FTL types; which the AI arguably was able to use; though I haven't paid much attention to that back then. HOWEVER Warp AI was really good. AI is better at pathing if it can just go where it wants (Distant Worlds: Universe is real time and you have warp where you can go anywhere; be it any point in deep space or star system, the AI was good at managing its fleets; decent enough at least).

I feel 1.9.1 was the "richer" Stellaris but 2.7.2 has more features, but stripped of its soul. That's how I feel about it.
UltimateTobi 님이 마지막으로 수정; 2020년 9월 16일 오후 1시 53분
Garrett 2020년 9월 16일 오후 3시 18분 
UltimateTobi님이 먼저 게시:
Seen your thread on the Paradox forums, meant to reply, so I do it here.
Prior to 2.0 (I played on 1.9.1), the Crises were a very real threat! The AI also seemed to be much better. (Not perfect, but not every single empire was crippled by 2300 and were reliably Equivalent throughout to 2400 on Normal (now Ensign). Mind you I had played maybe 5 games by then; so I was mediocre at best, but even judging from now, I'd say the AI was much better.

Albeit unbalanced, I also liked the aspect of three FTL types; which the AI arguably was able to use; though I haven't paid much attention to that back then. HOWEVER Warp AI was really good. AI is better at pathing if it can just go where it wants (Distant Worlds: Universe is real time and you have warp where you can go anywhere; be it any point in deep space or star system, the AI was good at managing its fleets; decent enough at least).

I feel 1.9.1 was the "richer" Stellaris but 2.7.2 has more features, but stripped of its soul. That's how I feel about it.

Glad you saw my thread on the paradox forum. im trying to get their attention...
Zefnoly 2020년 9월 16일 오후 3시 51분 
Same experience. For the past year or so all the crisises have been dead. Contingency is the only one who appear to grow at all. Scourge stops eventually after a few systems.

And unbidden just does a snake like spread until they reach like 5 or 7 systems and just stop.

All the crisises seem to also move all their fleets in a single doomsday stack rather than spread them around like they did before. Which also explains why they fail to expand. As this doomsday stack often get trapped in a loop all the time. Fallen empires also resort to the same during wars, Doomsday stacks. IT seems all the crisis/event/fallen empire AIs have been hardcoded to doomsday stack and just fail at functioning. Especially the crisis empires. Unbidden dies off on its own even on max crisis strength as a fallen empire will just yeet their anchor, as their systems will only grow to like 5 or 7 before all their fleets goes to rest in a single system, which usually isnt even there own anchor.

I litterally cant experience the full content of them. The crisis stops spreading or dies off on itself before the interesting events tied to them even happen. I have even started to bruteforce spawn all the crisises at once to get the game any interesting at all. That doesnt help at all. It just spawns 3 equally broken crisis forces that just dies off on their own.


I remember when I started playing this game in 2017, the crisis was a threat and actually behaved the way it should. Even by then! Since then everything about the game has appeared to go downwards in terms of balance and AI intelligence. I like all the new content they add. But it seems they have just abandoned bugfixing and improvements on AI's all together. I remember there even was this popular AI fix mod that was later discontinued because they appearently "hired" the modder to make that mod as an official part of the game while making it better. Questioning weither or not this is true as I have seen no improvements.

The only thing that has appeared to be improving is the ability for allied AI forces to actually aid you in wars. Otherwise... Not much. Has just made it easier to win the game by forcing everyone to be your ally as they will win your wars for you with little effort on your side.
Storm 2020년 9월 16일 오후 7시 41분 
Zefnoly님이 먼저 게시:
Same experience. For the past year or so all the crisises have been dead. Contingency is the only one who appear to grow at all. Scourge stops eventually after a few systems.

And unbidden just does a snake like spread until they reach like 5 or 7 systems and just stop.

All the crisises seem to also move all their fleets in a single doomsday stack rather than spread them around like they did before. Which also explains why they fail to expand. As this doomsday stack often get trapped in a loop all the time. Fallen empires also resort to the same during wars, Doomsday stacks. IT seems all the crisis/event/fallen empire AIs have been hardcoded to doomsday stack and just fail at functioning. Especially the crisis empires. Unbidden dies off on its own even on max crisis strength as a fallen empire will just yeet their anchor, as their systems will only grow to like 5 or 7 before all their fleets goes to rest in a single system, which usually isnt even there own anchor.

I litterally cant experience the full content of them. The crisis stops spreading or dies off on itself before the interesting events tied to them even happen. I have even started to bruteforce spawn all the crisises at once to get the game any interesting at all. That doesnt help at all. It just spawns 3 equally broken crisis forces that just dies off on their own.


I remember when I started playing this game in 2017, the crisis was a threat and actually behaved the way it should. Even by then! Since then everything about the game has appeared to go downwards in terms of balance and AI intelligence. I like all the new content they add. But it seems they have just abandoned bugfixing and improvements on AI's all together. I remember there even was this popular AI fix mod that was later discontinued because they appearently "hired" the modder to make that mod as an official part of the game while making it better. Questioning weither or not this is true as I have seen no improvements.

The only thing that has appeared to be improving is the ability for allied AI forces to actually aid you in wars. Otherwise... Not much. Has just made it easier to win the game by forcing everyone to be your ally as they will win your wars for you with little effort on your side.

Hoping they fix the crisis ai. I remember brute spawning all 3 when they actually worked. Was a ♥♥♥♥ show. Had to fight whichever ones spawned in my empire as the outsides crumbled. Also got to see some neat 3-4 way battles when my fleets went after one of the crisis ones. Lost a lot of ships beating back one crisis fleet then swarmed by the other 2 after or near the end of a battle. One of the fallen empires would awaken, beat a few fleets before being overwhelmed. I miss those days. The main point of this game to me was creating a strong enough empire to "save" the galaxy during the crises. I believe when we first had gateways the ai was still working not sure which version, because all the crises sent fleets through unclaimed ones.
Tiasmoon 2020년 9월 17일 오전 5시 44분 
Crisis seems to be broken due to a combination of stuff like FTL inhibitors fking with their flight paths, planets taking forever to be purged/devastated etc and also their prioritizing of the player. Not sure what else, but at minimum all of these screw the Crisis AI.
-=EDF=- Kouta Seto 2020년 9월 17일 오전 5시 48분 
Tip: If ya didnt notice, its the same with the Kahn. THOSE THINGS ARE MENT TO ATTACK PLAYERS! If no player is around, then SHURE they stagnate. And even if a player exists, if its to far away from their initial systems, then neither the kahn,nor the crisis does anything to change that. Even the Lgate ones stay SILENT thou wipe out 2 or 3 systems around each Lgate.
Zefnoly 2020년 9월 17일 오전 5시 49분 
Tiasmoon님이 먼저 게시:
Crisis seems to be broken due to a combination of stuff like FTL inhibitors fking with their flight paths, planets taking forever to be purged/devastated etc and also their prioritizing of the player. Not sure what else, but at minimum all of these screw the Crisis AI.
You forgot to mention their sick tendencies to doomsdaystack. The entire AI seem to have been rewired/hardcoded to LOVE doomsdaystacking as the only formation of your whole naval fleet... It makes sense it specific situations. But if you result to only do this ever, you wont be able to spread as once your doomsday stack enter one system. Your enemy will just go to your backtracked systems and take them back.

Not just that but with fallen empires, crisis empires etc. The doomsday stacks tend to glitch out and end up in a loop where they go back and fourth between two systems even when there is lots of other systems they can go to and fight with ease. From my experience this is one of the most broken aspects of it atm.

and with the broken down fallen empires, its pretty much nearly impossible to experience all the content. As it will hold back all the later events tied to growing crisis fleets. Ive never seen the other unbidden forces. Only seen the later events tied to contingency and scourge once, before the updates that broke it all (I never had unbidden before then grow enough to experience the other aspects)

The game litterally holds back content due to this...
Zefnoly 2020년 9월 17일 오전 5시 50분 
-=EDF=- Kouta Seto님이 먼저 게시:
Tip: If ya didnt notice, its the same with the Kahn. THOSE THINGS ARE MENT TO ATTACK PLAYERS! If no player is around, then SHURE they stagnate. And even if a player exists, if its to far away from their initial systems, then neither the kahn,nor the crisis does anything to change that. Even the Lgate ones stay SILENT thou wipe out 2 or 3 systems around each Lgate.
The game is so broken the great khan is somehow a bigger crisis than the actual crisis. Same goes for awakened empires.
Zefnoly 2020년 9월 17일 오전 5시 52분 
Have this problem been discussed on the official forums? And have the devs said anything on it?
Zefnoly 2020년 9월 17일 오전 9시 56분 
RuBiiX님이 먼저 게시:
They ruined this game when they removed warp drive. There was so many other ways they could have went to prevent people bypassing choke points, removing warp was not one of them.

We have inhibitors for a reason, why not just prevent warp to a system with one? Someone could fill their entire empire with them since every starbase could have an inhibitor. Warp drive would still allow direct travel and allow you to actually wage war with someone on the other side of the galaxy.

Right now, the game is so slow and boring. I am sick of being blocked in by several AI and being unable to do anything. I feel trapped and helpless. I have to fight wars I would rather not fight just to escape and it takes several centuries for my fleets to get to the other side of the galaxy.

Game is the biggest snore fest since removing warp. Honestly I may go back to 1.9 and just hope mods can bring the features of 2.2. I honestly don't understand how anyone enjoys this game right now.
This is why I stopped playing. I really want to enjoy it but I cant for the same reasons you say. Devs dont seem to even care anymore... I would like some honest answers from any devs on the official forums about this issue.
Xaphnir 2020년 9월 17일 오후 2시 06분 
Zefnoly님이 먼저 게시:
Same experience. For the past year or so all the crisises have been dead. Contingency is the only one who appear to grow at all. Scourge stops eventually after a few systems.

Even the Contingency doesn't do ♥♥♥♥ all, from my experience. I've got a game right now where it's active. I destroyed the two worlds that showed up right on or inside my borders, then the other two are just sitting there not expanding at all, even though their neighbors don't have any sort of fleet to effectively resist with.
MaGicBush 2020년 9월 17일 오후 6시 44분 
Zefnoly님이 먼저 게시:
Same experience. For the past year or so all the crisises have been dead. Contingency is the only one who appear to grow at all. Scourge stops eventually after a few systems.

And unbidden just does a snake like spread until they reach like 5 or 7 systems and just stop.

All the crisises seem to also move all their fleets in a single doomsday stack rather than spread them around like they did before. Which also explains why they fail to expand. As this doomsday stack often get trapped in a loop all the time. Fallen empires also resort to the same during wars, Doomsday stacks. IT seems all the crisis/event/fallen empire AIs have been hardcoded to doomsday stack and just fail at functioning. Especially the crisis empires. Unbidden dies off on its own even on max crisis strength as a fallen empire will just yeet their anchor, as their systems will only grow to like 5 or 7 before all their fleets goes to rest in a single system, which usually isnt even there own anchor.

I litterally cant experience the full content of them. The crisis stops spreading or dies off on itself before the interesting events tied to them even happen. I have even started to bruteforce spawn all the crisises at once to get the game any interesting at all. That doesnt help at all. It just spawns 3 equally broken crisis forces that just dies off on their own.


I remember when I started playing this game in 2017, the crisis was a threat and actually behaved the way it should. Even by then! Since then everything about the game has appeared to go downwards in terms of balance and AI intelligence. I like all the new content they add. But it seems they have just abandoned bugfixing and improvements on AI's all together. I remember there even was this popular AI fix mod that was later discontinued because they appearently "hired" the modder to make that mod as an official part of the game while making it better. Questioning weither or not this is true as I have seen no improvements.

The only thing that has appeared to be improving is the ability for allied AI forces to actually aid you in wars. Otherwise... Not much. Has just made it easier to win the game by forcing everyone to be your ally as they will win your wars for you with little effort on your side.

This is why I have not played the game much since 2.2 released. I have a few times when my friend wants to play, but I am not into much anymore and have not bought the last couple of dlcs because of it. The game is boring at end game because the AI is so bad. I keep an eye on Stellaris, as it's by far my favorite strategy game, but only when the AI is decent. What I find ironic is part of why they did away with the 3 travel drive system was to help combat the doomstacking lol.
MaGicBush 님이 마지막으로 수정; 2020년 9월 17일 오후 6시 46분
Storm 2020년 9월 17일 오후 6시 49분 
Doesn't sound like the devs are working on any ai fixes just adding new species/dlcs
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