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Psicorps building that provides 5 stability to each planet its on and up to +20% output for all jobs on said planet if both telepath jobs are worked and the path's tree finished.
Best shields and jump drives, and a sidegrade T3 combat computer.
And you can take one of 5 covenants that will have both upsides and downsides.
Its main weakness is everything beyond the trait and psicorps its RNG when you gain access to everything else.
The Psionic trait gives all your pops +10% to all research types, and all your leaders get bonuses according to their job. You also have a chance to make one of your psionic leaders immortal.
You get to enter the Shroud once every 10 years. The results are RNG, but you can always savescum it. Save before you enter the Shroud. This is also how you unlock the best shields and jump drives. The combat computer is also great for dealing with evasion. Psionic shields are basically T7.
Also, you get a nifty popup telling you that you caught the Contingency trying to infiltrate your empire a la terminator style.
Psionic while powerful is based on RNG without its specific origin.
https://www.youtube.com/watch?v=NySPIbViSck
Why this matters? It reduces the late-game lag from pops. It doesn't remove it, but it attenuates it.
Genetic is good if you are not into early robots for starting advantage.
That's why I prefer Cybernetic, to further augment lots of robots and riff-raff aliens I get.
Synthetic is another "I've already won, now I can do whatever" which wastes lots of organic bodies.
Inverting the Churchill here "what for I need vat-grown meat if I already have chickens. Augmented chickens".
Gamewise, I don't see a bit of difference between genetic and cyber.