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Edit 1: Still haven't found a specfic command to unlock culling, using add "research_all_technologies" to get the research. Takes 10 years for the culling to take effect. That is 10 years of a -25 to my research.
Edit 2: Failure. As others have said, even if you cull the node, nothing happens.
Edit 3: Success! Sort of? Found a chinese mod that adds 25% percent to your research buff. It seems intended to target just the debuff caused by missing a leader, not actually fixing the node. But it gets rid of the penalty in the right situation.
https://steamcommunity.com/sharedfiles/filedetails/?id=3089452406
For those who do not understand, here are detailed step-by-step instructions:
1 Go to multiplayer
2 Select a host save game and create
3 Select a save with missing council node
4 Load and select any empire or observer mode
5 We unpause the game and wait a couple of days (no longer, otherwise the AI will break your entire empire)
6 Exit (autosave will save progress)
7 Repeat steps 1 to 4 (just select your empire back) and check whether the council node has appeared or not. If not, then we repeat the procedure, only we give the AI more time to play.
8 You can return to single player. Perhaps a graphical bug will appear in the council window, there will be a race icon and not a node. In this mode, new levels do not give new traits.
9 It is necessary to reformat the node, after that the node icon will return and everything will work as before.
I play without mods, so I don’t know what effect you will have. so make a backup just in case
Will have to give this a try.
Hopefully the new update will fix this issue once and for all but I doubt it.