Stellaris

Stellaris

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silvernus Nov 24, 2023 @ 11:25am
Gestalt empire - missing council position.
I've tried playing a machine intelligence in the new update, only to realize a crippling penalty - I'm getting a 25% penalty to all research because I don't have a "head of research." I'm a gestalt empire, so of course I don't have a minister of science. But because I'm a gestalt empire, I do have my cognitive node. And obviously, it's impossible to just assign a new one. I know genocidal empires get the "no minister of state" as part of their penalty list now, but gestalts shouldn't get the other penalties, right?

Is this a bug unaddressed by the hotfix? Is there something I'm doing wrong? Something I'm misunderstanding?
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Showing 31-40 of 40 comments
Kriiden Mar 20, 2024 @ 8:27am 
Just encountered this bug myself. Anyone know of any mods that will fix it?
titanopteryx Mar 20, 2024 @ 8:35am 
There's a way to replace lost nodes. It's a council agenda but it's locked behind research.
Kriiden Mar 20, 2024 @ 8:50am 
Trying that now, but I'm not seeing it as a valid research option. Doesn't help when your have a research debuff, and need a tech. Might try console commands
Last edited by Kriiden; Mar 20, 2024 @ 8:50am
titanopteryx Mar 20, 2024 @ 8:57am 
Rudimentary Node Culling and Rudimentary Node Reformatting both unlock the ability to replace nodes. One resets their level to 1 while the other makes them start at a higher level, but I don't remember which is which.
Kriiden Mar 20, 2024 @ 9:18am 
Originally posted by titanopteryx:
Rudimentary Node Culling and Rudimentary Node Reformatting both unlock the ability to replace nodes. One resets their level to 1 while the other makes them start at a higher level, but I don't remember which is which.
Yeah, but I'm too early in the game. I can fix this if I can find the console command that names the tech that grants those agendas. Still searching. I could do "research_all_technologies", but that is the easy way out, and I want to research individual techs instantly. Found databases that have the necessary commands, but can't find anything about culling.


Edit 1: Still haven't found a specfic command to unlock culling, using add "research_all_technologies" to get the research. Takes 10 years for the culling to take effect. That is 10 years of a -25 to my research.

Edit 2: Failure. As others have said, even if you cull the node, nothing happens.

Edit 3: Success! Sort of? Found a chinese mod that adds 25% percent to your research buff. It seems intended to target just the debuff caused by missing a leader, not actually fixing the node. But it gets rid of the penalty in the right situation.

https://steamcommunity.com/sharedfiles/filedetails/?id=3089452406
Last edited by Kriiden; Mar 20, 2024 @ 9:46am
olo Mar 20, 2024 @ 11:48am 
Not exactly a fix, but a WORKaround. I really hope this gets fixed before the DLC hits.
space_extasy Mar 21, 2024 @ 6:03am 
I found an alternative way to regain the missing council position from the Gestalt Empire. You need to start the game in multiplayer and boot up as any other empire. The AI will automatically correct the error in our empire and return the consul as soon as you unpause the game. Then you can go back to playing for your empire and reformat the problematic node.

For those who do not understand, here are detailed step-by-step instructions:

1 Go to multiplayer
2 Select a host save game and create
3 Select a save with missing council node
4 Load and select any empire or observer mode
5 We unpause the game and wait a couple of days (no longer, otherwise the AI will break your entire empire)
6 Exit (autosave will save progress)
7 Repeat steps 1 to 4 (just select your empire back) and check whether the council node has appeared or not. If not, then we repeat the procedure, only we give the AI more time to play.
8 You can return to single player. Perhaps a graphical bug will appear in the council window, there will be a race icon and not a node. In this mode, new levels do not give new traits.
9 It is necessary to reformat the node, after that the node icon will return and everything will work as before.

I play without mods, so I don’t know what effect you will have. so make a backup just in case
Last edited by space_extasy; Mar 21, 2024 @ 6:20am
Jaevwyn Mar 21, 2024 @ 7:24am 
Originally posted by space_extasy:
I found an alternative way to regain the missing council position from the Gestalt Empire. You need to start the game in multiplayer and boot up as any other empire. The AI will automatically correct the error in our empire and return the consul as soon as you unpause the game. Then you can go back to playing for your empire and reformat the problematic node.

For those who do not understand, here are detailed step-by-step instructions:

1 Go to multiplayer
2 Select a host save game and create
3 Select a save with missing council node
4 Load and select any empire or observer mode
5 We unpause the game and wait a couple of days (no longer, otherwise the AI will break your entire empire)
6 Exit (autosave will save progress)
7 Repeat steps 1 to 4 (just select your empire back) and check whether the council node has appeared or not. If not, then we repeat the procedure, only we give the AI more time to play.
8 You can return to single player. Perhaps a graphical bug will appear in the council window, there will be a race icon and not a node. In this mode, new levels do not give new traits.
9 It is necessary to reformat the node, after that the node icon will return and everything will work as before.

I play without mods, so I don’t know what effect you will have. so make a backup just in case
nice find!
Foxxy Renamon Mar 21, 2024 @ 3:21pm 
Originally posted by space_extasy:
I found an alternative way to regain the missing council position from the Gestalt Empire. You need to start the game in multiplayer and boot up as any other empire. The AI will automatically correct the error in our empire and return the consul as soon as you unpause the game. Then you can go back to playing for your empire and reformat the problematic node.

For those who do not understand, here are detailed step-by-step instructions:

1 Go to multiplayer
2 Select a host save game and create
3 Select a save with missing council node
4 Load and select any empire or observer mode
5 We unpause the game and wait a couple of days (no longer, otherwise the AI will break your entire empire)
6 Exit (autosave will save progress)
7 Repeat steps 1 to 4 (just select your empire back) and check whether the council node has appeared or not. If not, then we repeat the procedure, only we give the AI more time to play.
8 You can return to single player. Perhaps a graphical bug will appear in the council window, there will be a race icon and not a node. In this mode, new levels do not give new traits.
9 It is necessary to reformat the node, after that the node icon will return and everything will work as before.

I play without mods, so I don’t know what effect you will have. so make a backup just in case

Will have to give this a try.

Hopefully the new update will fix this issue once and for all but I doubt it.
rubeste Mar 21, 2024 @ 3:37pm 
Originally posted by space_extasy:
I found an alternative way to regain the missing council position from the Gestalt Empire. You need to start the game in multiplayer and boot up as any other empire. The AI will automatically correct the error in our empire and return the consul as soon as you unpause the game. Then you can go back to playing for your empire and reformat the problematic node.

For those who do not understand, here are detailed step-by-step instructions:

1 Go to multiplayer
2 Select a host save game and create
3 Select a save with missing council node
4 Load and select any empire or observer mode
5 We unpause the game and wait a couple of days (no longer, otherwise the AI will break your entire empire)
6 Exit (autosave will save progress)
7 Repeat steps 1 to 4 (just select your empire back) and check whether the council node has appeared or not. If not, then we repeat the procedure, only we give the AI more time to play.
8 You can return to single player. Perhaps a graphical bug will appear in the council window, there will be a race icon and not a node. In this mode, new levels do not give new traits.
9 It is necessary to reformat the node, after that the node icon will return and everything will work as before.

I play without mods, so I don’t know what effect you will have. so make a backup just in case
If this works its way better than my method. Good find!
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Date Posted: Nov 24, 2023 @ 11:25am
Posts: 40