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Minor updates shouldn't be breaking savegames if they're all on the same version that's current.
The first one that crashed was submitted, ill look into uploading the other one but every patch they put out breaks so much of the game, galactic paragons was bad for weeks after release and this one is even worse. I can't be bothered to start a new one so might as well rant.
The former affects every single player, as was the case with the recent "ship build cost modifiers" not being applied.
They should be squashed in the development or QA and there's no doubt about it.
Still, from a realistic point of view, the developers are operating under a strict timetable themselves which demands content X being made available on date Y no matter what; part of that is due to shareholders and management demanding short term results and part of that is due to the playerbase itself. Can you imagine the outcry on these very forum if Paradox had postponed the DLC release because "we're fixing a few issues with the game".
Plus of course, it's not really unheard, nor even rare, to have the version you conduct tests on being different, sometimes drammatically so from the one that gets release; and for obvious reasons you cannot conduct an undending cycle of modify the game -> two weeks of testing -> modify the game -> two weeks of testing etc
The second component however is that of system related issues, for example the many reports of CTD or your own inability to load save games. These do not affect every player, not even the majority of players.
And these issues are the results of the wildly different arrays of components each of us has inside his own computer, from hardware to software and down to the individual variations thereof (for example, the same GPU could easily be using a dozen different versions).
And these cannot be caught in development nor QA outside of the very lucky coincidence that your system is the same one (or very close to) the developers and the testers themselves use; which is why once new content is released, no matter which game or program we're considering, there are hundreds if not thousands of "new" bugs that need fixing.
It's in the open now and instead of being tested by a dozen people on the same rig, it's available to thousands of people on thousands of different computer.
Some have no issues, others have minor ones, others find the program completely unusable. But the program is exactly the same.
I've run 4 different games since the patch (admittedly not reaching 10 hours on each) but I've had no issue whatsoever. For me that's a 100% success rate, to use your own example.
Yet, the game you and I play is exactly the same. Which means the difference that is responsible for such different outcome is what's inside the computer itself.
And the only way to solve these issues is for people having them reporting them and waiting for Paradox to fix it.
It's more likely you haven't experienced the any problems because of your games were shorter. This didn't happen in 1 sitting, I was saving & resuming the games over a few days with no problem until they broke themselves.
Also I noticed other errors like when I have planet automation on, the cpu would disable my enforcer jobs, with crime rising over 10% and pops unemployed on the planet, zero jobs are available. Enabling them back on solving the problem, but the cpu disabling them again after resuming time forcing me to mange 36 planets.