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The game loves growing underpresented species, against all demographical logic, so if you have one pop of an old template that just grew during the project, you can be sure this template will be automatically picked for the next pop to grow on most planets.
You have to quickly stop the pops from spreading, even if it means cancelling growth on other colonies that just start growing the old templates. Set up all the old template pops to gene mod to new template when you don't have any colony ships - none building, none in space, none making a new colony - cancel any growth you see of the pops on other colonies, and after they get changed it should remove the old template as an option entirely (aside from the default/original template of the species that existed before the game even started).
+1... This is the one that gets me every game
Blasphemy!!!
Is this not a space racism & atrocity simulator?
If you have any kind immigration pacts with empires that hold your old template pops, they WILL shuffle back into yours.
Ill have you know im a committed egalitarian, I want ALL xenos purged equally.
Lol yeah I figured that out too, its a weird thing to figure out after 1000 hours of the game :D