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Stellaris

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CingCai99 May 9, 2023 @ 8:58am
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This new update is really bad
Suddenly I'm limited by leaders. Only 6 are allowed. Normaly I've 3 or 4 admirals, 3 science ships and 1 or 2 generals. Not to forget the governeur and the ruler. Thats 11. So why this stupid limit. Paradox makes this game worse with every update.
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Showing 1-15 of 477 comments
Garatgh Deloi May 9, 2023 @ 8:59am 
You do not need that many leaders early on and you can increase the limit later.

That said, not sure if you can get it to 11. On the other hand, its not a cap, you can go over it, it just costs more and reduces their experience gain.
Last edited by Garatgh Deloi; May 9, 2023 @ 9:01am
CingCai99 May 9, 2023 @ 9:35am 
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Having admirals for evey fleet, generals for every expedition corps and the scientists was one of the best things in this game. It gaves the feeling of an big empire. With this limit, this feeling is gone. I've deinstalled the game. Now I play Master of the orion. In this game the leaders are limited too, but the grafics are better than in Stellaris und I can rely on it, that the game isn't changed every month.
Garatgh Deloi May 9, 2023 @ 9:38am 
Originally posted by CingCai99:
Having admirals for evey fleet, generals for every expedition corps and the scientists was one of the best things in this game. It gaves the feeling of an big empire. With this limit, this feeling is gone. I've deinstalled the game. Now I play Master of the orion. In this game the leaders are limited too, but the grafics are better than in Stellaris und I can rely on it, that the game isn't changed every month.

Again, what is stopping you?
1. The limit can be increased.
2. Its not a hard cap. You can have more then the limit, its just more expensive.
Last edited by Garatgh Deloi; May 9, 2023 @ 9:39am
pete3great May 9, 2023 @ 9:39am 
Originally posted by Ryika:
Why is it that the first reaction that some people have to change is to cry about it? You'll get used to it.

No, OP is right. It's bad, a solution to a problem that didn't exist. Leaders were already balanced fine through their unity cost.
ArEoLaS May 9, 2023 @ 9:40am 
Originally posted by Ryika:
Why is it that the first reaction that some people have to change is to cry about it? You'll get used to it.
Or maybe its the fact that it is running really poorly. The UI is broken. Updates should improve a game not make it unplayable.
Ryika May 9, 2023 @ 9:46am 
Originally posted by pete3great:
Originally posted by Ryika:
Why is it that the first reaction that some people have to change is to cry about it? You'll get used to it.

No, OP is right. It's bad, a solution to a problem that didn't exist. Leaders were already balanced fine through their unity cost.
The changes weren't made for balancing, and the DLC hasn't even been out for two hours. You literally cannot know whether the new system is better or worse after such a time. You're just impulsively complaining about a change that you haven't even given a chance yet.

Originally posted by mk-ultra:
Or maybe its the fact that it is running really poorly. The UI is broken. Updates should improve a game not make it unplayable.
Your post literally has nothing to do with the topic. Maybe you should read more than just the headline.
Last edited by Ryika; May 9, 2023 @ 9:48am
Garatgh Deloi May 9, 2023 @ 9:52am 
Originally posted by Duder:
Scientists have non science like traits, like food production.

All the leaders can get those traits it seems (Like the leader has a side job and it pulls in a small amount of resources for your empire, its a tad weird, can be very useful early game though).

Not sure how i feel about them.
pete3great May 9, 2023 @ 9:57am 
Originally posted by Garatgh Deloi:
Originally posted by Duder:
Scientists have non science like traits, like food production.

All the leaders can get those traits it seems (Like the leader has a side job and it pulls in a small amount of resources for your empire, its a tad weird, can be very useful early game though).

Not sure how i feel about them.

Again, an entirely unnecessary change.
Duder May 9, 2023 @ 9:57am 
Originally posted by Garatgh Deloi:
Originally posted by Duder:
Scientists have non science like traits, like food production.

All the leaders can get those traits it seems (Like the leader has a side job and it pulls in a small amount of resources for your empire, its a tad weird, can be very useful early game though).

Not sure how i feel about them.

Yeah I'm still learning it. I didn't notice they have two traits.
One thing though, this will slow expansion since AI can't spam 20 science ships. I think that's a good thing because it will allow more exploration.

Most people don't like major change however it's an odd business model for the game
Every time there's a big one I'm like, man this is weird. But I always get used to it.
Last edited by Duder; May 9, 2023 @ 9:58am
Sabaithal May 9, 2023 @ 10:00am 
I can't even get the game to start, so consider yourself lucky. Back to Distant Worlds 2 for a while, AGAIN.
Last edited by Sabaithal; May 9, 2023 @ 10:05am
Cheato1 May 9, 2023 @ 10:15am 
Originally posted by Shion:
Originally posted by CingCai99:
Suddenly I'm limited by leaders. Only 6 are allowed. Normaly I've 3 or 4 admirals, 3 science ships and 1 or 2 generals. Not to forget the governeur and the ruler. Thats 11. So why this stupid limit. Paradox makes this game worse with every update.

Yep, ruined the start game with this change, since i usually start with 4-5 Science vessels for for quick expansion. Than there is Excavation and Anomaly research scientists. Now i can't do any of that.
This is a terrible change. The game is unplayable now.
You can actually get more survey speed than before now since the traits upgrade. I wouldnt say its a terrible change and the game is absolutely playable. Best to give it some time and let people use it before making assumptions. People complained when they made it hyperlane only but now you wouldnt see it any other way for example.
Albatross1 May 9, 2023 @ 10:17am 
By digging into Properties, I reverted back to Betas 3.7.4 "Canis Minor Rollback" (one right before patch) ... all is good now - gon'a finish the round I started ... :steamsalty:
Paragons DLC feels amazingly good for me so far. :)

Adapting to changes fast, and loving the leader related stuff. Yeah, people will/should change their start a bit, but the change is not always a bad thing. We did same thing for ages. Well i only months and not years like some lol..

Mixing things up a bit is just good. And so far enjoying the fresh feeling of pretty much everything. :catinablanket:
CingCai99 May 9, 2023 @ 10:28am 
The limit of leaders is not my only problem. I've a couple of games getting updates from time to time. This updates are fixing problems and bugs. The gameplay only will be changed if it is necessary to fix a problem. DLC are changing the gameplay, but when you don't buy this DLC, the gameplay won't be changed.

But in Stellaris I haven't bought any DLC since Utopia and Apocalypse. But every couple of month a new update is comming and it changes the gameplay every time. And now I don't accept this any longer. And so I have deinstalled the game.

But If you like that behaviour, have fun with this game.
Duder May 9, 2023 @ 10:34am 
Originally posted by mk-ultra:
Originally posted by Ryika:
Why is it that the first reaction that some people have to change is to cry about it? You'll get used to it.
Or maybe its the fact that it is running really poorly. The UI is broken. Updates should improve a game not make it unplayable.

I have noticed there's like a one or two pixel area to get the description of the research topic in tech
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Date Posted: May 9, 2023 @ 8:58am
Posts: 477