Stellaris

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Guedez Apr 26, 2023 @ 10:50am
What are Administrator modifiers?
The wiki mentions that some jobs get bonuses from it, what are those?
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Showing 1-12 of 12 comments
EleventhStar Apr 26, 2023 @ 11:46am 
it's things like the auto curating vault and maybe a civic or two.

probably interchangeable with bureaucrat modifiers in most cases.
Last edited by EleventhStar; Apr 26, 2023 @ 11:48am
Synopse Apr 26, 2023 @ 12:13pm 
They relate to the job category "Administrators" which can be found at the beginning of the job article in the wiki. Note that there is a table that can be extended. The first category in the table is "Administrators". It is the largest catergory and therefore it is such a prominent information in the article.
Last edited by Synopse; Apr 26, 2023 @ 12:15pm
Guedez Apr 26, 2023 @ 12:20pm 
Yeah, I saw that they are grouped under Administrators, but I can't seem to find the list of modifiers that affects Administrators
Synopse Apr 26, 2023 @ 12:42pm 
As explained under job categories, it is possible that modifiers apply to multiple jobs of the same category. And are limited to muliplicative ones for different sub-categories.

You have to look for modifiers increasing the ressources generated by a certain job. Which is in the first place unity for Administrators. But there are also other ressources like Trade Value for the Manager. If there is a modifier increasing Trade Value only the Manager will get them. It will not be added to Bureaucrats for instance.

The explaination in the wiki is very compact about this.
Last edited by Synopse; Apr 26, 2023 @ 12:44pm
Guedez Apr 26, 2023 @ 1:04pm 
Originally posted by Synopse:
You have to look for modifiers
That's what I am struggling with, the wording on the wiki indicates that there are researches/event/buildings bonuses that will increase the efficiency of all Administrator jobs, but I can't seem to find a list of them.

The wiki gives a good example for a modifier affecting Miners "For example, Mineral Purification Plants add Minerals from miners +1 Mineral output to Miners", but I can't seem to find a list of all modifiers that affects Administrators
frowningmirror Apr 26, 2023 @ 4:16pm 
There was an adminstrator job, but they might of changed the name to politicians - recently even. Theres two civics that they affect administrators (and the specialist bureaucracts) Efficient Bureaucracy and Byzantine Bureaucracy, two of the weakest civics that probably could be fused into one at this point.
Synopse Apr 26, 2023 @ 5:22pm 
Originally posted by Guedez:
Originally posted by Synopse:
You have to look for modifiers
but I can't seem to find a list of all modifiers that affects Administrators

There is no such list, because modifiers are explained where they stem from, e.g. research, civics, traits,...
The best way to find them is looking for modifiers effecting a specific ressource, but that is just a workaround.
You maybe want to ask your question in the wiki under discussion. Maybe there is an easy way to add such a list to the wiki.
Last edited by Synopse; Apr 26, 2023 @ 5:23pm
titanopteryx Apr 26, 2023 @ 6:35pm 
Originally posted by Guedez:
Originally posted by Synopse:
You have to look for modifiers
That's what I am struggling with, the wording on the wiki indicates that there are researches/event/buildings bonuses that will increase the efficiency of all Administrator jobs, but I can't seem to find a list of them.

The wiki gives a good example for a modifier affecting Miners "For example, Mineral Purification Plants add Minerals from miners +1 Mineral output to Miners", but I can't seem to find a list of all modifiers that affects Administrators
By all Administrators do you mean all the ruler jobs that can be made by the planet's capital building?

There's different ones and you can add even more with some civics. Like if normally you have Politicians and you take the Merchant Guilds civic, now some politicians are replaced with Merchants. Or if you take the Technocracy civic, now some are Science Directors. What makes these jobs different is the resources they produce.

There's a technology line that increases resources generated by jobs made by the capital building by 10% per level of the technology bit it also increases the upkeep of jobs made by the capital building by 10%.

Universally they all produce amenities, so any modifier to the empire or planet or species occupying the job that increases amenity generation, affects the job. This can include things like the Charismatic trait on the species occupying the job, or having a resort planet increases the amenities they generate by 15%, or technology that increases amenity generation by a %. The planet's governor's level affects it too. The higher the level of the governor, the more resources all jobs on a planet produce by a %.

All ruler jobs except the merchant job added by by the Merchant Guild civic produce unity. These are also affected by anything that increases unity generation of the empire, planet, or species occupying the job.

Then you have specific ones that add trade value like the merchants or the megacorp managers. Or you have science directors that produce science. Same thing, anything that increases trade or science.

What you should do is go to a planet and look at the jobs and look at the ruler jobs and then look at what they produce. Then you would look for things that modify those resources.
Last edited by titanopteryx; Apr 26, 2023 @ 6:36pm
frowningmirror Apr 26, 2023 @ 10:40pm 
Oof, did you all ignore me? Administrator used to be the name for the base ruler class. A patch changed their name to politicians. As such the wiki still uses the old name.

As for what "affected by administrator modifers" means now; it's the two bureaucratic civics that affects bureaucrat specialists and most ruler pops, and maybe some buildings as someone else mentioned. They are some weakest civics and modifiers in the game, which is probably why the wiki didn't care to go in depth compared to the other bonuses, because although theres a lot of modifers, but they're quite pointless for most players. Wiki's are made by human authors after all

Hope that helps
Last edited by frowningmirror; Apr 26, 2023 @ 10:42pm
Synopse Apr 27, 2023 @ 10:00am 
Originally posted by frowningmirror:
Oof, did you all ignore me? Administrator used to be the name for the base ruler class. A patch changed their name to politicians. As such the wiki still uses the old name.

As for what "affected by administrator modifers" means now; it's the two bureaucratic civics that affects bureaucrat specialists and most ruler pops, and maybe some buildings as someone else mentioned. They are some weakest civics and modifiers in the game, which is probably why the wiki didn't care to go in depth compared to the other bonuses, because although theres a lot of modifers, but they're quite pointless for most players. Wiki's are made by human authors after all

Hope that helps
Check the discussion on the wiki. Its all about the job category "Administrators", which is easily confused with the old job "Administrator"
Guedez Apr 27, 2023 @ 11:13am 
Mostly I wanted to search for what I could use to boost the 15 stability from death chroniclers, but turns out that's a modifier not a production, so it can't be boosted anyways
Synopse Apr 27, 2023 @ 11:16am 
Originally posted by Guedez:
Mostly I wanted to search for what I could use to boost the 15 stability from death chroniclers, but turns out that's a modifier not a production, so it can't be boosted anyways
I'm glad to hear that you found your answer. :steamthumbsup:
Last edited by Synopse; Apr 27, 2023 @ 11:17am
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Date Posted: Apr 26, 2023 @ 10:50am
Posts: 12