Stellaris
Choosing what Pop does which job
As the leader of a group of newly freed slaves, I have a wide array of talent to choose from.

How do I get the Space Dwarves to do my mining, the Space Elves to handle entertainment, and the Space Orcs to serve as militia?
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Unemploy everything, and hope that whatever bonuses they have over each other is enough to trigger the proper assignment.
When you open employment spots, it gives it to the best guy for the job?
Αναρτήθηκε αρχικά από Elitewrecker PT:
Unemploy everything, and hope that whatever bonuses they have over each other is enough to trigger the proper assignment.

Yea I don't think you can in the game without mods. BUT there is a mod on the steam workshop that has this feature I believe.

https://steamcommunity.com/sharedfiles/filedetails/?id=2937000797

I think its this one.
Supposedly yes IIRC, at least if there's a significant bonus for production between two different species.
Τελευταία επεξεργασία από Elitewrecker PT; 15 Μαρ 2023, 12:25
Αναρτήθηκε αρχικά από Elitewrecker PT:
Supposedly yes IIRC, at least if there's a significant bonus for production between two different species.

That's cool...

Still seems like a less efficient system then letting the player drag and drop pops to thier desired vocation, though.
If you want a hands free approach then the best way is to go into genetic modification so your species get the respective trait for their jobs but be warned: this is micro intensive and a pain to manage if you have too many species.
When I go the gene mod route, usually all I am willing to do is turn off migration, and specialize my planets. So I genemod the planet designed for minerals to be better at mineral production. I genemod my research focused planets for science. ect. I can not be stuffed to turn around and try and optimize for amenities and whatever else the planet might be producing.

I could. It's possible to make a planet that just breeds, say, amenities producing pops who are easy to relocate and then moving them wherever you need them. But then I have an issue with the amenities pops breeding more than I want. This can technically be corrected by further modifying them into something with population controls on, but that eats up your society research even more.



The harder you try and push it, the more you have to micro it.
Αναρτήθηκε αρχικά από Green Raven:

That's cool...

Still seems like a less efficient system then letting the player drag and drop pops to thier desired vocation, though.

Which of course is fine and dandy as you manage ten pops at the start of the game, but not such a good idea when you take over an Ecumenopolis with hundreds of different pops from dozens of different species.
Αναρτήθηκε αρχικά από Immortalis:
Αναρτήθηκε αρχικά από Green Raven:

That's cool...

Still seems like a less efficient system then letting the player drag and drop pops to thier desired vocation, though.

Which of course is fine and dandy as you manage ten pops at the start of the game, but not such a good idea when you take over an Ecumenopolis with hundreds of different pops from dozens of different species.

Fair enough.
Αναρτήθηκε αρχικά από Immortalis:
Αναρτήθηκε αρχικά από Green Raven:

That's cool...

Still seems like a less efficient system then letting the player drag and drop pops to thier desired vocation, though.

Which of course is fine and dandy as you manage ten pops at the start of the game, but not such a good idea when you take over an Ecumenopolis with hundreds of different pops from dozens of different species.
Honestly, there could be a pretty easy system that could fix this. For each job, just give a menu to select "species allowed to work this job" and "preferred species". Would be easiest if you could set it to be empire wide so you don't need to go planet by planet.

That way, you just designate the species you want working each jobs, and let the system take care of the rest.
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Ημ/νία ανάρτησης: 15 Μαρ 2023, 12:20
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