Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
Yea I don't think you can in the game without mods. BUT there is a mod on the steam workshop that has this feature I believe.
https://steamcommunity.com/sharedfiles/filedetails/?id=2937000797
I think its this one.
That's cool...
Still seems like a less efficient system then letting the player drag and drop pops to thier desired vocation, though.
I could. It's possible to make a planet that just breeds, say, amenities producing pops who are easy to relocate and then moving them wherever you need them. But then I have an issue with the amenities pops breeding more than I want. This can technically be corrected by further modifying them into something with population controls on, but that eats up your society research even more.
The harder you try and push it, the more you have to micro it.
Which of course is fine and dandy as you manage ten pops at the start of the game, but not such a good idea when you take over an Ecumenopolis with hundreds of different pops from dozens of different species.
Fair enough.
That way, you just designate the species you want working each jobs, and let the system take care of the rest.