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I don't think OP's talking about machine empires being weak, but more that they're just not considered when new mechanics are added to the game. For example, hive minds recently got Cordyceptic Drones and megacorporations have gotten plenty, and both can use a lot of the new origins. Machine Empires haven't really gotten anything new in quite a long time, on the other hand, and can't use most new origins.
On the whole I do agree that Machines are treated like the red-haired stepchild of the game
Data is a synth produced in a humanoid empire. (The "positronic brain" tech required for synths is even DIRECTLY taken from Star Trek: TNG...) The better analogy would be Transformers, since Cybertron apparently just evolved robotic lifeforms which are all individuals...
In general, I find gestalt consciousnesses really limiting from many of the important and interesting aspects of the game, though. You don't get to have factions, you don't get to have happiness, you don't have ethics, etc. You get powerful bonuses, but they're also flat and uninteresting bonuses. It's like gestalt consciousness, in spite of having a big warning that it turns the tutorial off, is the tutorial mode where they shut off some of the more complex parts of the game, and the game feels much more flat without all those elements.
i find the faction and pop migration refugee nonsense exhausting and infuriating lol most of the reason why i play machine intelligence or hive mind
The Worm-in-Waiting doesn't want to play with the Tree of Life...?
Oh I can't let that slide.
Positronic Brain was from Asimov in 1939, the guy who also wrote the 3 laws of robotics and basically started the trope of robots who *don't* turn on their creators (which is why the 'I robot' film is such an utter travesty of his work).
Star Trek knowingly used it as a reference, of course. But to say Stellaris took it from Star Trek....
https://en.wikipedia.org/wiki/Positronic_brain