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It has a higher skill floor but once you grasp the basics it's relatively simple and you can let automation handle the tedious aspects of large-scale colony management.
Now if you want a truly difficult game to understand then jump into Hearts of Iron IV, while you can be brain-dead and jump into combat immediately the most difficult part is handling the logistics side, allocating your production to different priorities, and figuring out template designs based on what you can afford.
That game starts from 2 then goes to 4 but it sure is rewarding when you can make it work.
If you want to win, especially on harder difficulties and without cheesing, it will take much more time and effort.
After you become decent you can start roleplaying just for fun. Like you can do not best empires and follow your lore making not effective decisions and still be ok. And here the game really started becoming fun for me, 1500 hours in.
Otherwise, I'd say like Kypamop above.
Also don't give them any ideas with the toilet paper.
(And if it's still too hard and don't wanna feel like a baby try out like 3 civics, 6 trait points, little cheat mods to give a boost without godmode activating. Civic rework mods are also kinda nice and usually very imbalanced, Empires Expanded civics only I've found best, unfortunately all the tradition/perk mods are broken from last patch's ascension stuff... I don't cheat, you cheat, leave me alone, I paid my dues in the salt mines.)
Stellaris isnt much of a strategy game. Most of its difficulty is in empire/economy management and decision making.