Stellaris

Stellaris

View Stats:
toaster4k Dec 9, 2022 @ 4:18am
Sectors ruined yet another game
So I started next to another empire, playing a xenophobe. Conquered their planets, and they all went into my core sector. So now i cannot vassalize this species i dont want in my empire.

Restart the frigging game i guess. We should be able to resize sectors, or at least make them smaller, its so so so stupid.
< >
Showing 1-14 of 14 comments
Ryika Dec 9, 2022 @ 4:38am 
Usually you can just dismantle a starbase that connects the planets to split the sector in two.
Sero Dec 9, 2022 @ 4:56am 
You are really nitpicky.
CrUsHeR Dec 9, 2022 @ 4:58am 
https://steamcommunity.com/sharedfiles/filedetails/?id=687226658

This helps with the spawn sandwich problem
Orion Invictus Dec 9, 2022 @ 5:11am 
Originally posted by CrUsHeR:
https://steamcommunity.com/sharedfiles/filedetails/?id=687226658

This helps with the spawn sandwich problem
Great mod.
Elitewrecker PT Dec 9, 2022 @ 5:24am 
You can customize sectors by dismantling some outposts if necessary, especially if the goal is for releasing as vassal.
toaster4k Dec 9, 2022 @ 6:07am 
Necer tought about that its a good idea but in my case there is 2 planet next to each other. Had to spend 250 influence to move cap, wait 10 years, move it back
veryinky Dec 9, 2022 @ 6:19am 
Could also transfer their population to some planet at the edge of your empire. If they're slaves it'd be cheap. If you can't pay for the 'last person removal' penalty, leave all but 1, sell the last one and the planet becomes abandoned. Alternatively put a robot on the planet but enable population controls and disable migration to prevent your people to emigrating to a planet they can't survive on.
ScreamCon Dec 9, 2022 @ 6:54am 
You ruined a sector via war? Sounds about right. Yeah you can move pops and or terraform the planets to better suit. Devastation also has a tendency of making worlds less productive right after capture.
Last edited by ScreamCon; Dec 9, 2022 @ 7:17am
All the planets were part of the core sector? In that case, cant you make a new sector from a system in your core sector, set that as the vassal and then just add systems to it via the diplomatic options. Or am I misunderstanding completely?
Elitewrecker PT Dec 11, 2022 @ 2:03am 
You can't make new sectors from systems already in a sector, that's the problem.
Greldinart Dec 11, 2022 @ 4:38am 
open the planet screen, you have at the right, under pop job info, the name of the sector with two button, left one is to open sector screen, and the right one is to displace the capital of the sector to this planet. the range of a sector is 3 jump.
so for make a planet disappear of a sector, displace your capital to the more distant planet.
like this: [o-o-O-o-o-o]-[o-O-o] (move left capital further left)
then this [O-o-o-o]-[o-o-o-O-o]
then this [0-o-o-o]-[O-o-o-o]-[O] <--new sector
Last edited by Greldinart; Dec 11, 2022 @ 4:50am
Originally posted by Elitewrecker PT:
You can't make new sectors from systems already in a sector, that's the problem.
You're right I just checked, lmao they really like gutting ♥♥♥♥ out of this game, and keep rebalancing it like its a ♥♥♥♥♥♥♥ mmo. only systems designated under the Frontier "sector" can have new sectors created. bizarre. Was what I stated even ever possible? Or am I just hallucinating at this point?
Jimmy Hunter Dec 11, 2022 @ 11:43am 
Purge the Xenos you don't want and enjoy having extra planets you can build up and be forever more productive than the laughable production the AI does.
Elitewrecker PT Dec 11, 2022 @ 11:47am 
Long ago, when sectors were freely editable.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Dec 9, 2022 @ 4:18am
Posts: 14