Stellaris

Stellaris

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Bavi500 Jul 17, 2018 @ 4:21am
Everyone is in a defensive pact...
So im playing as a Determined Exterminator, and everyone else is in a defensive pacts with an Empire that is much, much stronger than me. I cant do anything. Do the pacts ever expire?
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Showing 1-10 of 10 comments
TheFarReach Jul 17, 2018 @ 4:22am 
No. They are broken only when one of the empire chooses to break it.
Bavi500 Jul 17, 2018 @ 4:23am 
Originally posted by TheFarReach:
No. They are broken only when one of the empire chooses to break it.
so im ♥♥♥♥♥♥
annaliseh Jul 17, 2018 @ 4:47am 
You can selectively compensate using the command window but I wouldn't encourage it. Make sure you build up the Starbases at the choke points so you can hold them.

Look carefully at the other empires/ federations, if they are at war with each other, attack the one closest to you. Take a few systems and then before they end the war with the other Federation white peace with them.
Bavi500 Jul 17, 2018 @ 5:40am 
Originally posted by annaliseh:
You can selectively compensate using the command window but I wouldn't encourage it. Make sure you build up the Starbases at the choke points so you can hold them.

Look carefully at the other empires/ federations, if they are at war with each other, attack the one closest to you. Take a few systems and then before they end the war with the other Federation white peace with them.
The only issue with that is that 4 of the remaining empires are in defensive pacts between themselves, and will probably become a federation soon, while the other rivals two of them, so I shouldnt destroy them.
galadon3 Jul 17, 2018 @ 7:00am 
When those 4 defense-pacted start forming a federation be ready to strike, the moment two of them form a federation it will automatically break the defensive-pact with the others (feds can't be in defensive pacts with non-members, only associate-statur wich is the feds-version of non-agression treaty), so thats when you can take on two of them.

Other then that, tech up build megastructures and turtle a lot until the AI falls behind. Sadly the AI of Stellaris has an annoying tendency to built up biiiig defensive-pacts and federations without any instrument in the game to break them up.

My personal max was a 11 members-federation spanning 3/4 of the galaxy. Beating that was REALLY annoying, especially the 10 years forced peace they got for rebuilding every time during wich I couldn't do much more then dwiddling my thumbs.
Originally posted by galadon3:
When those 4 defense-pacted start forming a federation be ready to strike, the moment two of them form a federation it will automatically break the defensive-pact with the others (feds can't be in defensive pacts with non-members, only associate-statur wich is the feds-version of non-agression treaty), so thats when you can take on two of them.

Other then that, tech up build megastructures and turtle a lot until the AI falls behind. Sadly the AI of Stellaris has an annoying tendency to built up biiiig defensive-pacts and federations without any instrument in the game to break them up.

My personal max was a 11 members-federation spanning 3/4 of the galaxy. Beating that was REALLY annoying, especially the 10 years forced peace they got for rebuilding every time during wich I couldn't do much more then dwiddling my thumbs.

And that’s why I have a Nicoll-Dyson Beam in a nebula.

They’ll never expect a planet-cracking beam coning from the other side of the galaxy.

Of course, 10 year cooldown sooooo...
Well, that's why you don't pick anti-diplomacy empires when you're starting out. That's the consequence.
Otherwise you could maybe convince a friend to join in with you.

Right now all you can hope for is for someone else to attack them.. and then sweep in.
Last edited by Lady Crimson (RIP); Jul 17, 2018 @ 7:53am
galadon3 Jul 17, 2018 @ 8:30am 
Originally posted by xnadu27:
Originally posted by galadon3:
When those 4 defense-pacted start forming a federation be ready to strike, the moment two of them form a federation it will automatically break the defensive-pact with the others (feds can't be in defensive pacts with non-members, only associate-statur wich is the feds-version of non-agression treaty), so thats when you can take on two of them.

Other then that, tech up build megastructures and turtle a lot until the AI falls behind. Sadly the AI of Stellaris has an annoying tendency to built up biiiig defensive-pacts and federations without any instrument in the game to break them up.

My personal max was a 11 members-federation spanning 3/4 of the galaxy. Beating that was REALLY annoying, especially the 10 years forced peace they got for rebuilding every time during wich I couldn't do much more then dwiddling my thumbs.

And that’s why I have a Nicoll-Dyson Beam in a nebula.

They’ll never expect a planet-cracking beam coning from the other side of the galaxy.

Of course, 10 year cooldown sooooo...

Because he can wait till they try to form a federation and use that window of opportunity to attack the then vulnerable members of that pact YOU have a planet-destroying weapon from a mod with a 10 years cooldown?
Interesting causal chain....
Originally posted by galadon3:
Originally posted by xnadu27:

And that’s why I have a Nicoll-Dyson Beam in a nebula.

They’ll never expect a planet-cracking beam coning from the other side of the galaxy.

Of course, 10 year cooldown sooooo...

Because he can wait till they try to form a federation and use that window of opportunity to attack the then vulnerable members of that pact YOU have a planet-destroying weapon from a mod with a 10 years cooldown?
Interesting causal chain....

Most games I don’t actually get to build one unfortunately. Although that window of opportunity is good too.
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Date Posted: Jul 17, 2018 @ 4:21am
Posts: 10